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158 lines
4.0 KiB
C++
158 lines
4.0 KiB
C++
/*
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OpenMW - The completely unofficial reimplementation of Morrowind
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Copyright (C) 2008-2010 Nicolay Korslund
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Email: < korslund@gmail.com >
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WWW: https://openmw.org/
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This file (controlled.h) is part of the OpenMW package.
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OpenMW is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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https://www.gnu.org/licenses/ .
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*/
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#ifndef OPENMW_COMPONENTS_NIF_CONTROLLED_HPP
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#define OPENMW_COMPONENTS_NIF_CONTROLLED_HPP
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#include "base.hpp"
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namespace Nif
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{
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struct NiSourceTexture : public Named
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{
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// Is this an external (references a separate texture file) or
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// internal (data is inside the nif itself) texture?
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bool external;
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std::string filename; // In case of external textures
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NiPixelDataPtr data; // In case of internal textures
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/* Pixel layout
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0 - Palettised
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1 - High color 16
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2 - True color 32
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3 - Compressed
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4 - Bumpmap
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5 - Default */
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unsigned int pixel;
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/* Mipmap format
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0 - no
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1 - yes
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2 - default */
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unsigned int mipmap;
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/* Alpha
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0 - none
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1 - binary
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2 - smooth
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3 - default (use material alpha, or multiply material with texture if present)
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*/
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unsigned int alpha;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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struct BSShaderTextureSet : public Record
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{
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enum TextureType
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{
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TextureType_Base = 0,
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TextureType_Normal = 1,
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TextureType_Glow = 2,
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TextureType_Parallax = 3,
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TextureType_Env = 4,
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TextureType_EnvMask = 5,
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TextureType_Subsurface = 6,
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TextureType_BackLighting = 7
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};
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std::vector<std::string> textures;
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void read(NIFStream* nif) override;
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};
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struct NiParticleModifier : public Record
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{
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NiParticleModifierPtr next;
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ControllerPtr controller;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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struct NiParticleGrowFade : public NiParticleModifier
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{
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float growTime;
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float fadeTime;
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void read(NIFStream* nif) override;
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};
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struct NiParticleColorModifier : public NiParticleModifier
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{
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NiColorDataPtr data;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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struct NiGravity : public NiParticleModifier
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{
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float mForce;
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/* 0 - Wind (fixed direction)
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* 1 - Point (fixed origin)
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*/
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int mType;
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float mDecay;
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osg::Vec3f mPosition;
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osg::Vec3f mDirection;
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void read(NIFStream* nif) override;
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};
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struct NiParticleCollider : public NiParticleModifier
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{
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float mBounceFactor;
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void read(NIFStream* nif) override;
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};
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// NiPinaColada
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struct NiPlanarCollider : public NiParticleCollider
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{
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osg::Vec2f mExtents;
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osg::Vec3f mPosition;
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osg::Vec3f mXVector, mYVector;
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osg::Vec3f mPlaneNormal;
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float mPlaneDistance;
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void read(NIFStream* nif) override;
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};
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struct NiSphericalCollider : public NiParticleCollider
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{
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float mRadius;
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osg::Vec3f mCenter;
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void read(NIFStream* nif) override;
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};
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struct NiParticleRotation : public NiParticleModifier
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{
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void read(NIFStream* nif) override;
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};
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} // Namespace
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#endif
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