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openmw/components/settings/values.hpp

203 lines
4.0 KiB
C++

#ifndef OPENMW_COMPONENTS_SETTINGS_VALUES_H
#define OPENMW_COMPONENTS_SETTINGS_VALUES_H
#include "categories/camera.hpp"
#include "categories/cells.hpp"
#include "categories/fog.hpp"
#include "categories/game.hpp"
#include "categories/general.hpp"
#include "categories/groundcover.hpp"
#include "categories/gui.hpp"
#include "categories/hud.hpp"
#include "categories/input.hpp"
#include "categories/lua.hpp"
#include "categories/map.hpp"
#include "categories/models.hpp"
#include "categories/navigator.hpp"
#include "categories/physics.hpp"
#include "categories/postprocessing.hpp"
#include "categories/saves.hpp"
#include "categories/shaders.hpp"
#include "categories/shadows.hpp"
#include "categories/sound.hpp"
#include "categories/stereo.hpp"
#include "categories/stereoview.hpp"
#include "categories/terrain.hpp"
#include "categories/video.hpp"
#include "categories/water.hpp"
#include "categories/windows.hpp"
namespace Settings
{
class Values
{
public:
CameraCategory mCamera;
CellsCategory mCells;
TerrainCategory mTerrain;
FogCategory mFog;
MapCategory mMap;
GUICategory mGUI;
HUDCategory mHUD;
GameCategory mGame;
GeneralCategory mGeneral;
ShadersCategory mShaders;
InputCategory mInput;
SavesCategory mSaves;
SoundCategory mSound;
VideoCategory mVideo;
WaterCategory mWater;
WindowsCategory mWindows;
NavigatorCategory mNavigator;
ShadowsCategory mShadows;
PhysicsCategory mPhysics;
ModelsCategory mModels;
GroundcoverCategory mGroundcover;
LuaCategory mLua;
StereoCategory mStereo;
StereoViewCategory mStereoView;
PostProcessingCategory mPostProcessing;
static void initDefaults();
static void init();
private:
static Values* sValues;
friend Values& values();
};
inline Values& values()
{
return *Values::sValues;
}
inline CameraCategory& camera()
{
return values().mCamera;
}
inline CellsCategory& cells()
{
return values().mCells;
}
inline TerrainCategory& terrain()
{
return values().mTerrain;
}
inline FogCategory& fog()
{
return values().mFog;
}
inline MapCategory& map()
{
return values().mMap;
}
inline GUICategory& gui()
{
return values().mGUI;
}
inline HUDCategory& hud()
{
return values().mHUD;
}
inline GameCategory& game()
{
return values().mGame;
}
inline GeneralCategory& general()
{
return values().mGeneral;
}
inline ShadersCategory& shaders()
{
return values().mShaders;
}
inline InputCategory& input()
{
return values().mInput;
}
inline SavesCategory& saves()
{
return values().mSaves;
}
inline SoundCategory& sound()
{
return values().mSound;
}
inline VideoCategory& video()
{
return values().mVideo;
}
inline WaterCategory& water()
{
return values().mWater;
}
inline WindowsCategory& windows()
{
return values().mWindows;
}
inline NavigatorCategory& navigator()
{
return values().mNavigator;
}
inline ShadowsCategory& shadows()
{
return values().mShadows;
}
inline PhysicsCategory& physics()
{
return values().mPhysics;
}
inline ModelsCategory& models()
{
return values().mModels;
}
inline GroundcoverCategory& groundcover()
{
return values().mGroundcover;
}
inline LuaCategory& lua()
{
return values().mLua;
}
inline StereoCategory& stereo()
{
return values().mStereo;
}
inline StereoViewCategory& stereoView()
{
return values().mStereoView;
}
inline PostProcessingCategory& postProcessing()
{
return values().mPostProcessing;
}
}
#endif