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			11 lines
		
	
	
	
		
			166 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
	
		
			166 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 120
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| 
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| varying vec2 uv;
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| 
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| #include "openmw_vertex.h.glsl"
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| 
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| void main()
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| {
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|     gl_Position = vec4(gl_Vertex.xy, 0.0, 1.0);
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|     uv = gl_Position.xy * 0.5 + 0.5;
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| }
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