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openmw/apps/openmw/mwlua/soundbindings.hpp

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C++

#ifndef MWLUA_SOUNDBINDINGS_H
#define MWLUA_SOUNDBINDINGS_H
#include <sol/forward.hpp>
namespace MWLua
{
struct Context;
sol::table initCoreSoundBindings(const Context& context);
sol::table initAmbientPackage(const Context& context);
}
#endif // MWLUA_SOUNDBINDINGS_H