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			70 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
| Modding OpenMW vs Morrowind
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| #################################
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| 
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| A brief overview of the differences between the two engines.
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| ============================================================
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| 
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| OpenMW is designed to be able to use all the normal Morrowind mod files such as ESM/ESP plugins, texture replacers,
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| mesh replacers, etc.
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| 
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| .. warning::
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| 	All external programs and libraries that depend on ``morrowind.exe`` cannot function with OpenMW. 
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| 	This means you should assume mods dependent on Morrowind Graphics Extender, Morrowind Code Patch, 
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| 	Morrowind Script Extender, etc, will *not* work correctly, nor will the tools themselves.
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| 
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| Multiple Data Folders
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| ---------------------
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| 
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| The largest difference between OpenMW and Morrowind in terms of data structure is OpenMW's support of multiple data folders. 
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| This has many advantages, especially when it comes to uninstalling mods and preventing unintentional overwrites of files.
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| 
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| .. warning::
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| 	Most mods can still be installed into the root OpenMW data folder, but this is not recommended.
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| 
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| To install mods via this new feature:
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| 
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| #.	Open ``openmw.cfg`` with your preferred text editor. It is located as described in :doc:`paths` and *not* in your OpenMW root directory.
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| #.	Find or search for ``data=``. This is located very near the bottom of the file.
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| #.	Add a new line below this line and make a new entry of the format ``data="path/to/your/mod"``
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| #.	Make as many of these entries as you need for each mod folder you want to include.
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| #.	Save ``openmw.cfg``
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| 
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| .. note::
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| 	All mod folders must adhere to the same file structure as ``~/Morrowind/Data Files/``.
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| 
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| .. TODO create a PATHS ReST file that I can reference instead of the Wiki.
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| 
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| To uninstall these mods simply delete that mod's respective ``data=`` entry.
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| The mods are loaded in the order of these entries, with the top being overwritten by mods added towards the bottom.
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| 
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| .. note::
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| 	Mods that depend on ESM/ESP plugins can be rearranged within the OpenMW Launcher, 
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| 	but mesh/texture replacer mods can only be reordered by moving their ``data=`` entry.
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| 
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| OpenMW Launcher
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| ---------------
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| 
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| The launcher included with OpenMW is similar to the original Morrowind Launcher. 
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| Go to the Data Files tab to enable and disable plugins. You can also drag list items to modify the load order. 
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| Content lists can be created at the bottom by clicking the New Content List button, creating a list name, 
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| then setting up a new modlist. This is helpful for different player profiles and testing out different load orders.
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| 
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| .. TODO use a substitution image for the New Content List button.
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| 
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| Settings.cfg
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| ------------
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| 
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| The ``settings.cfg`` file is essentially the same as the INI files for Morrowind. 
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| It is located in the same directory as ``openmw.cfg``. This is where many video, audio, GUI, input, etc. 
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| settings can be modified. Some are available in-game, but many are only available in this configuration file. 
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| Please see https://wiki.openmw.org/index.php?title=Settings for the complete listing.
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| 
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| .. TODO Create a proper ReST document tree for all the settings rather than Wiki.
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| 
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| Open Source Resources Support
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| -----------------------------
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| 
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| While OpenMW supports all of the original files that Morrowind supported, 
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| we've expanded support to many open source file formats. These are summarized below:
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| 
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| <this will be a table of the type of file, the morrowind supported file, and the OpenMW supported file formats>
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