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			53 lines
		
	
	
	
		
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			ReStructuredText
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
| Fonts
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| #####
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| 
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| Default UI font and font used in magic scrolls are defined in ``openmw.cfg``:
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| 
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| 			fallback=Fonts_Font_0,pelagiad
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| 			fallback=Fonts_Font_2,ayembedt
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| 
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| By default, built-in TrueType fonts are used. Font used by console and another debug windows is not configurable (so ``Fonts_Font_1`` is unused).
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| 
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| Morrowind .fnt fonts
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| --------------------
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| 
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| Morrowind uses a custom ``.fnt`` file format. It is not compatible with the Windows Font File ``.fnt`` format.
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| To our knowledge, the format is undocumented. OpenMW can load this format and convert it on the fly into something usable
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| (see font loader `source code <https://gitlab.com/OpenMW/openmw/blob/master/components/fontloader/fontloader.cpp>`_).
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| 
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| They can be used instead of TrueType fonts if needed by specifying their ``.fnt`` files names in the ``openmw.cfg``. For example:
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| 
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| 			fallback=Fonts_Font_0,magic_cards_regular
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| 			fallback=Fonts_Font_2,daedric_font
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| 
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| In this example OpenMW will search for ``magic_cards_regular.fnt`` and ``daedric_font.fnt`` in the ``Fonts`` folder in data directories.
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| If they are not found, built-in TrueType fonts will be used as a fallback.
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| Note that an import wizard copies values from ``Morrowind.ini``, so bitmap fonts will be used after import.
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| If such behaviour is undesirable, ``Fonts_Font*`` entries should be removed from ``openmw.cfg``.
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| 
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| TrueType fonts
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| --------------
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| 
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| Unlike vanilla Morrowind, OpenMW directly supports TrueType (``.ttf``) fonts. This is the recommended fonts format.
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| OpenMW has build-in TrueType fonts: Pelagiad, OMWAyembedt and DejaVuLGCSansMono, which are used by default.
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| TrueType fonts are configured via ``openmw.cfg`` too:
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| 
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| 			fallback=Fonts_Font_0,pelagiad
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| 			fallback=Fonts_Font_2,ayembedt
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| 
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| In this example, OpenMW will scan ``Fonts`` folder in data directories for ``.omwfont`` files.
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| These files are XML files wich schema used by MyGUI. OpenMW uses files which ``name`` tag matches ``openmw.cfg`` entries:
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| 
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| 			<Resource type="ResourceTrueTypeFont" name="pelagiad">
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| 
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| It is also possible to adjust the font size and resolution via ``settings.cfg`` file::
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| 
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| 			[GUI]
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| 			font size = 16
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| 			ttf resolution = 96
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| 
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| The ``font size`` setting accepts clamped values in range from 12 to 20 while ``ttf resolution`` setting accepts values from 48 to 960.
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| 
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| Any Resolution or Size properties in the ``.omwfont`` file have no effect because the engine settings override them.
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| 
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| The engine automatically takes UI scaling factor into account, so don't account for it when tweaking the settings.
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