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			74 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			74 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_MYGUIPLATFORM_MYGUITEXTURE_H
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#define OPENMW_COMPONENTS_MYGUIPLATFORM_MYGUITEXTURE_H
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#include <MyGUI_ITexture.h>
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#include <osg/ref_ptr>
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namespace osg
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{
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    class Image;
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    class Texture2D;
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    class StateSet;
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}
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namespace Resource
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{
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    class ImageManager;
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}
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namespace osgMyGUI
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{
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    class OSGTexture final : public MyGUI::ITexture
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    {
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        std::string mName;
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        Resource::ImageManager* mImageManager;
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        osg::ref_ptr<osg::Image> mLockedImage;
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        osg::ref_ptr<osg::Texture2D> mTexture;
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        osg::ref_ptr<osg::StateSet> mInjectState;
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        MyGUI::PixelFormat mFormat;
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        MyGUI::TextureUsage mUsage;
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        size_t mNumElemBytes;
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        int mWidth;
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        int mHeight;
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    public:
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        OSGTexture(const std::string& name, Resource::ImageManager* imageManager);
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        OSGTexture(osg::Texture2D* texture, osg::StateSet* injectState = nullptr);
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        ~OSGTexture() override;
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        osg::StateSet* getInjectState() { return mInjectState; }
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        const std::string& getName() const override { return mName; }
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        void createManual(int width, int height, MyGUI::TextureUsage usage, MyGUI::PixelFormat format) override;
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        void loadFromFile(const std::string& fname) override;
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        void saveToFile(const std::string& fname) override;
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        void destroy() override;
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        void* lock(MyGUI::TextureUsage access) override;
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        void unlock() override;
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        bool isLocked() const override { return mLockedImage.valid(); }
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        int getWidth() const override { return mWidth; }
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        int getHeight() const override { return mHeight; }
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        MyGUI::PixelFormat getFormat() const override { return mFormat; }
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        MyGUI::TextureUsage getUsage() const override { return mUsage; }
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        size_t getNumElemBytes() const override { return mNumElemBytes; }
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        MyGUI::IRenderTarget* getRenderTarget() override;
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        void setShader(const std::string& _shaderName) override;
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        /*internal:*/
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        osg::Texture2D* getTexture() const { return mTexture.get(); }
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    };
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}
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#endif
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