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			56 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_ESM_NPCSTATS_H
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#define OPENMW_ESM_NPCSTATS_H
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#include <string>
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#include <vector>
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#include <map>
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#include "statstate.hpp"
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namespace ESM
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{
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    class ESMReader;
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    class ESMWriter;
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    // format 0, saved games only
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    struct NpcStats
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    {
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        struct Skill
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        {
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            StatState<int> mRegular;
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            StatState<int> mWerewolf;
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        };
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        struct Faction
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        {
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            bool mExpelled;
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            int mRank;
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            int mReputation;
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            Faction();
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        };
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        StatState<int> mWerewolfAttributes[8];
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        bool mIsWerewolf;
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        std::map<std::string, Faction> mFactions;
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        int mDisposition;
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        Skill mSkills[27];
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        int mBounty;
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        int mReputation;
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        int mWerewolfKills;
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        int mProfit;
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        int mLevelProgress;
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        int mSkillIncrease[8];
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        std::vector<std::string> mUsedIds;
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        float mTimeToStartDrowning;
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        float mLastDrowningHit;
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        int mCrimeId;
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        void load (ESMReader &esm);
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        void save (ESMWriter &esm) const;
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    };
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}
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#endif
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