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			90 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_ESM_VARIANT_H
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#define OPENMW_ESM_VARIANT_H
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#include <string>
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#include <iosfwd>
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namespace ESM
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{
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    class ESMReader;
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    class ESMWriter;
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    enum VarType
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    {
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        VT_Unknown = 0,
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        VT_None,
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        VT_Short, // stored as a float, kinda
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        VT_Int,
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        VT_Long, // stored as a float
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        VT_Float,
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        VT_String
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    };
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    class VariantDataBase;
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    class Variant
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    {
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            VarType mType;
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            VariantDataBase *mData;
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        public:
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            enum Format
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            {
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                Format_Global,
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                Format_Gmst,
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                Format_Info // also used for local variables in saved game files
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            };
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            Variant();
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            Variant (const std::string& value);
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            Variant (int value);
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            Variant (float value);
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            ~Variant();
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            Variant& operator= (const Variant& variant);
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            Variant (const Variant& variant);
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            VarType getType() const;
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            std::string getString() const;
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            ///< Will throw an exception, if value can not be represented as a string.
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            int getInteger() const;
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            ///< Will throw an exception, if value can not be represented as an integer (implicit
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            /// casting of float values is permitted).
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            float getFloat() const;
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            ///< Will throw an exception, if value can not be represented as a float value.
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            void read (ESMReader& esm, Format format);
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            void write (ESMWriter& esm, Format format) const;
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            void write (std::ostream& stream) const;
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            ///< Write in text format.
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            void setType (VarType type);
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            void setString (const std::string& value);
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            ///< Will throw an exception, if type is not compatible with string.
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            void setInteger (int value);
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            ///< Will throw an exception, if type is not compatible with integer.
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            void setFloat (float value);
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            ///< Will throw an exception, if type is not compatible with float.
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            bool isEqual (const Variant& value) const;
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    };
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    std::ostream& operator<<(std::ostream& stream, const Variant& value);
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    bool operator== (const Variant& left, const Variant& right);
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    bool operator!= (const Variant& left, const Variant& right);
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}
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#endif
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