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openmw/components/sceneutil
AnyOldName3 1cf2036386 Don't add empty PrimitiveSets (prevent undefined behaviour) 5 years ago
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actorutil.cpp Move common stuff to scene util, fix errors with 1st person meshes 6 years ago
actorutil.hpp Move common stuff to scene util, fix errors with 1st person meshes 6 years ago
agentpath.cpp Remove redundant includes 6 years ago
agentpath.hpp Add command and settings option to enable actors paths render 6 years ago
attach.cpp Remove redundant includes 6 years ago
attach.hpp Speed up finding of attachment node by using the cached nodeMap 8 years ago
clone.cpp Copy transformations data when we clone node (bug #5163) 5 years ago
clone.hpp Copy transformations data when we clone node (bug #5163) 5 years ago
controller.cpp Replace all NULLs to nullptr 6 years ago
controller.hpp Add virtual destructors 7 years ago
detourdebugdraw.cpp Support recast mesh rendering 5 years ago
detourdebugdraw.hpp Move makeOsgVec3f() to settingsutils.hpp 6 years ago
lightcontroller.cpp Rewrite flickering/pulsing to work more like vanilla (bug #4952) 5 years ago
lightcontroller.hpp Rewrite flickering/pulsing to work more like vanilla (bug #4952) 5 years ago
lightmanager.cpp Do not allocate dummy LightStateAttribute's for every stateset 6 years ago
lightmanager.hpp Do not allocate dummy LightStateAttribute's for every stateset 6 years ago
lightutil.cpp Move VisMask to components 5 years ago
lightutil.hpp Move VisMask to components 5 years ago
morphgeometry.cpp Fix animation bug with VAOs 6 years ago
morphgeometry.hpp Add an empty compileGLObjects implementation to Rig/MorphGeometry to avoid unnecessary creation of display list done by osg 7 years ago
mwshadowtechnique.cpp Add optional shadow map max distance and fading 5 years ago
mwshadowtechnique.hpp Remove unused virtual modifiers in DebugHUD 5 years ago
navmesh.cpp Add command to enable NavMesh render 6 years ago
navmesh.hpp Add command to enable NavMesh render 6 years ago
optimizer.cpp Only merge pure osg::Groups in the optimizer 6 years ago
optimizer.hpp Move VisMask to components 5 years ago
pathgridutil.cpp Don't add empty PrimitiveSets (prevent undefined behaviour) 5 years ago
pathgridutil.hpp Drag indicator. 9 years ago
positionattitudetransform.cpp Remove redundant includes 6 years ago
positionattitudetransform.hpp Use a single-precision PositionAttitudeTransform in speed critical places 9 years ago
recastmesh.cpp Support recast mesh rendering 5 years ago
recastmesh.hpp Support recast mesh rendering 5 years ago
riggeometry.cpp Do not allocate empty callbacks in the RigGeometry 6 years ago
riggeometry.hpp Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm 6 years ago
serialize.cpp Add custom version of MorphGeometry replacing osgAnimation 7 years ago
serialize.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 8 years ago
shadow.cpp Move VisMask to components 5 years ago
shadow.hpp Remove unused virtual modifiers in ShadowManager 5 years ago
skeleton.cpp Replace all NULLs to nullptr 6 years ago
skeleton.hpp Don't update off-screen animations 7 years ago
statesetupdater.cpp Replace all NULLs to nullptr 6 years ago
statesetupdater.hpp StateSetUpdater: use the frameNumber 9 years ago
unrefqueue.cpp Remove commented lines in UnrefWorkItem::doWork 6 years ago
unrefqueue.hpp Fix error: member access into incomplete type 'SceneUtil::UnrefWorkItem' 6 years ago
util.cpp Use glow for enchanted arrows (feature #5122) 5 years ago
util.hpp Use glow for enchanted arrows (feature #5122) 5 years ago
visitor.cpp Use emplace instead of find-assign 6 years ago
visitor.hpp Replace all NULLs to nullptr 6 years ago
vismask.hpp Move VisMask to components 5 years ago
waterutil.cpp Move water mesh + simple state generation to components library. 9 years ago
waterutil.hpp Move water mesh + simple state generation to components library. 9 years ago
workqueue.cpp Replace all NULLs to nullptr 6 years ago
workqueue.hpp Replace volatile bools with std::atomic<bool> 6 years ago
writescene.cpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 8 years ago
writescene.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 8 years ago