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			179 lines
		
	
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			179 lines
		
	
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "inventorystate.hpp"
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| 
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| #include "esmreader.hpp"
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| #include "esmwriter.hpp"
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| 
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| #include <components/misc/strings/algorithm.hpp>
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| 
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| namespace ESM
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| {
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| 
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|     void InventoryState::load(ESMReader& esm)
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|     {
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|         // obsolete
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|         int index = 0;
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|         while (esm.isNextSub("IOBJ"))
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|         {
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|             int unused; // no longer used
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|             esm.getHT(unused);
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| 
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|             ObjectState state;
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| 
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|             // obsolete
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|             if (esm.isNextSub("SLOT"))
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|             {
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|                 int slot;
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|                 esm.getHT(slot);
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|                 mEquipmentSlots[index] = slot;
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|             }
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| 
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|             state.mRef.loadId(esm, true);
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|             state.load(esm);
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| 
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|             if (state.mCount == 0)
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|                 continue;
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| 
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|             mItems.push_back(state);
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| 
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|             ++index;
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|         }
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| 
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|         int itemsCount = 0;
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|         esm.getHNOT(itemsCount, "ICNT");
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|         for (int i = 0; i < itemsCount; i++)
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|         {
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|             ObjectState state;
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| 
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|             state.mRef.loadId(esm, true);
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|             state.load(esm);
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| 
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|             if (state.mCount == 0)
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|                 continue;
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| 
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|             mItems.push_back(state);
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|         }
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| 
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|         // Next item is Levelled item
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|         while (esm.isNextSub("LEVM"))
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|         {
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|             // Get its name
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|             std::string id = esm.getHString();
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|             int count;
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|             std::string parentGroup;
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|             // Then get its count
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|             esm.getHNT(count, "COUN");
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|             // Old save formats don't have information about parent group; check for that
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|             if (esm.isNextSub("LGRP"))
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|                 // Newest saves contain parent group
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|                 parentGroup = esm.getHString();
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|             mLevelledItemMap[std::make_pair(id, parentGroup)] = count;
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|         }
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| 
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|         while (esm.isNextSub("MAGI"))
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|         {
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|             std::string id = esm.getHString();
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| 
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|             std::vector<std::pair<float, float>> params;
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|             while (esm.isNextSub("RAND"))
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|             {
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|                 float rand, multiplier;
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|                 esm.getHT(rand);
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|                 esm.getHNT(multiplier, "MULT");
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|                 params.emplace_back(rand, multiplier);
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|             }
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|             mPermanentMagicEffectMagnitudes[id] = params;
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|         }
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| 
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|         while (esm.isNextSub("EQUI"))
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|         {
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|             esm.getSubHeader();
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|             int equipIndex;
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|             esm.getT(equipIndex);
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|             int slot;
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|             esm.getT(slot);
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|             mEquipmentSlots[equipIndex] = slot;
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|         }
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| 
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|         if (esm.isNextSub("EQIP"))
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|         {
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|             esm.getSubHeader();
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|             int slotsCount = 0;
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|             esm.getT(slotsCount);
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|             for (int i = 0; i < slotsCount; i++)
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|             {
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|                 int equipIndex;
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|                 esm.getT(equipIndex);
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|                 int slot;
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|                 esm.getT(slot);
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|                 mEquipmentSlots[equipIndex] = slot;
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|             }
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|         }
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| 
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|         mSelectedEnchantItem = -1;
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|         esm.getHNOT(mSelectedEnchantItem, "SELE");
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| 
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|         // Old saves had restocking levelled items in a special map
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|         // This turns items from that map into negative quantities
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|         for (const auto& entry : mLevelledItemMap)
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|         {
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|             const std::string& id = entry.first.first;
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|             const int count = entry.second;
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|             for (auto& item : mItems)
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|             {
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|                 if (item.mCount == count && Misc::StringUtils::ciEqual(id, item.mRef.mRefID))
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|                     item.mCount = -count;
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|             }
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|         }
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|     }
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| 
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|     void InventoryState::save(ESMWriter& esm) const
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|     {
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|         int itemsCount = static_cast<int>(mItems.size());
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|         if (itemsCount > 0)
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|         {
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|             esm.writeHNT("ICNT", itemsCount);
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|             for (const ObjectState& state : mItems)
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|             {
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|                 state.save(esm, true);
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|             }
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|         }
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| 
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|         for (std::map<std::pair<std::string, std::string>, int>::const_iterator it = mLevelledItemMap.begin();
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|              it != mLevelledItemMap.end(); ++it)
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|         {
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|             esm.writeHNString("LEVM", it->first.first);
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|             esm.writeHNT("COUN", it->second);
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|             esm.writeHNString("LGRP", it->first.second);
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|         }
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| 
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|         for (TEffectMagnitudes::const_iterator it = mPermanentMagicEffectMagnitudes.begin();
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|              it != mPermanentMagicEffectMagnitudes.end(); ++it)
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|         {
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|             esm.writeHNString("MAGI", it->first);
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| 
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|             const std::vector<std::pair<float, float>>& params = it->second;
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|             for (std::vector<std::pair<float, float>>::const_iterator pIt = params.begin(); pIt != params.end(); ++pIt)
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|             {
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|                 esm.writeHNT("RAND", pIt->first);
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|                 esm.writeHNT("MULT", pIt->second);
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|             }
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|         }
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| 
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|         int slotsCount = static_cast<int>(mEquipmentSlots.size());
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|         if (slotsCount > 0)
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|         {
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|             esm.startSubRecord("EQIP");
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|             esm.writeT(slotsCount);
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|             for (std::map<int, int>::const_iterator it = mEquipmentSlots.begin(); it != mEquipmentSlots.end(); ++it)
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|             {
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|                 esm.writeT(it->first);
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|                 esm.writeT(it->second);
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|             }
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|             esm.endRecord("EQIP");
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|         }
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| 
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|         if (mSelectedEnchantItem != -1)
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|             esm.writeHNT("SELE", mSelectedEnchantItem);
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|     }
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| 
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| }
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