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			80 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|   Copyright (C) 2020 cc9cii
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely, subject to the following restrictions:
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| 
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|   1. The origin of this software must not be misrepresented; you must not
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|      claim that you wrote the original software. If you use this software
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|      in a product, an acknowledgment in the product documentation would be
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|      appreciated but is not required.
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|   2. Altered source versions must be plainly marked as such, and must not be
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|      misrepresented as being the original software.
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|   3. This notice may not be removed or altered from any source distribution.
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| 
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|   cc9cii cc9c@iinet.net.au
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| 
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|   Much of the information on the data structures are based on the information
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|   from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by
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|   trial & error.  See http://en.uesp.net/wiki for details.
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| 
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| */
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| #ifndef ESM4_LIGHTING_H
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| #define ESM4_LIGHTING_H
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| 
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| #include <cstdint>
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| #include <limits>
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| 
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| namespace ESM4
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| {
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| #pragma pack(push, 1)
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|     // guesses only for TES4
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|     struct Lighting
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|     { //               | Aichan Prison values
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|         std::uint32_t ambient; //               | 16 17 19 00 (RGBA)
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|         std::uint32_t directional; //               | 00 00 00 00 (RGBA)
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|         std::uint32_t fogColor; //               | 1D 1B 16 00 (RGBA)
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|         float fogNear; // Fog Near      | 00 00 00 00 = 0.f
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|         float fogFar; // Fog Far       | 00 80 3B 45 = 3000.f
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|         std::int32_t rotationXY; // rotation xy   | 00 00 00 00 = 0
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|         std::int32_t rotationZ; // rotation z    | 00 00 00 00 = 0
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|         float fogDirFade; // Fog dir fade  | 00 00 80 3F = 1.f
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|         float fogClipDist; // Fog clip dist | 00 80 3B 45 = 3000.f
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|         float fogPower = std::numeric_limits<float>::max();
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|     };
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| 
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|     struct Lighting_TES5
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|     {
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|         std::uint32_t ambient;
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|         std::uint32_t directional;
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|         std::uint32_t fogColor;
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|         float fogNear;
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|         float fogFar;
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|         std::int32_t rotationXY;
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|         std::int32_t rotationZ;
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|         float fogDirFade;
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|         float fogClipDist;
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|         float fogPower;
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|         std::uint32_t unknown1;
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|         std::uint32_t unknown2;
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|         std::uint32_t unknown3;
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|         std::uint32_t unknown4;
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|         std::uint32_t unknown5;
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|         std::uint32_t unknown6;
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|         std::uint32_t unknown7;
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|         std::uint32_t unknown8;
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|         std::uint32_t fogColorFar;
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|         float fogMax;
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|         float LightFadeStart;
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|         float LightFadeEnd;
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|         std::uint32_t padding;
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|     };
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| #pragma pack(pop)
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| }
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| 
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| #endif // ESM4_LIGHTING_H
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