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openmw/apps/openmw
fredzio 91b3926a49 We need to update the collision world after each step.
Change order of traversal simulation step to make it rare enough to be parallelizable

Before:
for actor in actors:
    repeat numstep:
        solve(actor)
After:
repeat numstep:
    for actor in actors:
        solve(actor)

Introduce struct ActorFrameData to pack all data that is necessary for
the solver
2020-10-15 06:41:22 +02:00
..
mwbase Add RayCastingInterface 2020-08-06 22:03:33 +02:00
mwclass Rework container resolution (#3006) 2020-10-13 17:46:32 +02:00
mwdialogue Update mLastTopic before executing scripts. In case the script contains ClearInfoActor it erase not the correct topic. 2020-07-28 20:50:49 +00:00
mwgui Rework container resolution (#3006) 2020-10-13 17:46:32 +02:00
mwinput Fix #5557 2020-09-15 20:24:16 +02:00
mwmechanics Rework container resolution (#3006) 2020-10-13 17:46:32 +02:00
mwphysics We need to update the collision world after each step. 2020-10-15 06:41:22 +02:00
mwrender fix typo in terrainstorage.hpp 2020-09-13 10:46:27 -05:00
mwscript Add inverse order rotation support to SetAngle (feature #5579) 2020-09-21 22:27:01 +03:00
mwsound Init sound by a single object 2020-07-15 19:46:34 +02:00
mwstate Resume failed scripts execution after game reload (feature #5524) 2020-07-14 10:53:01 +04:00
mwworld Make the Object class manage its collision object and position. 2020-10-15 06:41:16 +02:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Add RayCastingInterface 2020-08-06 22:03:33 +02:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Fix unsugned/signed comparison warning 2020-09-21 10:36:01 +04:00
engine.hpp Add stats for all updates 2020-06-30 22:00:23 +02:00
main.cpp Add separate textures for scrollbars (feature #5051) 2019-06-01 16:12:03 +04:00