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openmw/apps/openmw/CMakeLists.txt

238 lines
8.5 KiB
CMake

# local files
set(GAME
main.cpp
engine.cpp
options.cpp
${CMAKE_SOURCE_DIR}/files/windows/openmw.rc
${CMAKE_SOURCE_DIR}/files/windows/openmw.exe.manifest
)
if (ANDROID)
set(GAME ${GAME} android_main.cpp)
endif()
set(GAME_HEADER
engine.hpp
)
source_group(game FILES ${GAME} ${GAME_HEADER})
add_openmw_dir (mwrender
actors objects renderingmanager animation rotatecontroller sky skyutil npcanimation vismask
creatureanimation effectmanager util renderinginterface pathgrid rendermode weaponanimation screenshotmanager
bulletdebugdraw globalmap characterpreview camera localmap water terrainstorage ripplesimulation
renderbin actoranimation landmanager navmesh actorspaths recastmesh fogmanager objectpaging groundcover
postprocessor pingpongcull hdr pingpongcanvas transparentpass navmeshmode
)
add_openmw_dir (mwinput
actions actionmanager bindingsmanager controllermanager controlswitch
inputmanagerimp mousemanager keyboardmanager sensormanager gyromanager
)
add_openmw_dir (mwgui
layout textinput widgets race class birth review windowmanagerimp console dialogue
windowbase statswindow messagebox journalwindow charactercreation
mapwindow windowpinnablebase tooltips scrollwindow bookwindow resourceskin
formatting inventorywindow container hud countdialog tradewindow settingswindow
confirmationdialog alchemywindow referenceinterface spellwindow mainmenu quickkeysmenu
itemselection spellbuyingwindow loadingscreen levelupdialog waitdialog spellcreationdialog
enchantingdialog trainingwindow travelwindow exposedwindow cursor spellicons
merchantrepair repair soulgemdialog companionwindow bookpage journalviewmodel journalbooks
itemmodel containeritemmodel inventoryitemmodel sortfilteritemmodel itemview
tradeitemmodel companionitemmodel pickpocketitemmodel controllers savegamedialog
recharge mode videowidget backgroundimage itemwidget screenfader debugwindow spellmodel spellview
draganddrop timeadvancer jailscreen itemchargeview keyboardnavigation textcolours statswatcher
postprocessorhud
)
add_openmw_dir (mwdialogue
dialoguemanagerimp journalimp journalentry quest topic filter selectwrapper hypertextparser keywordsearch scripttest
)
add_openmw_dir (mwscript
locals scriptmanagerimp compilercontext interpretercontext cellextensions miscextensions
guiextensions soundextensions skyextensions statsextensions containerextensions
aiextensions controlextensions extensions globalscripts ref dialogueextensions
animationextensions transformationextensions consoleextensions userextensions
)
add_openmw_dir (mwlua
luamanagerimp object worldview userdataserializer eventqueue
luabindings localscripts playerscripts objectbindings cellbindings asyncbindings
camerabindings uibindings inputbindings nearbybindings postprocessingbindings stats debugbindings
types/types types/door types/actor types/container types/weapon types/npc types/creature types/activator types/book types/lockpick types/probe types/apparatus types/potion types/misc types/repair
)
add_openmw_dir (mwsound
soundmanagerimp openal_output ffmpeg_decoder sound sound_buffer sound_decoder sound_output
loudness movieaudiofactory alext efx efx-presets regionsoundselector watersoundupdater volumesettings
)
add_openmw_dir (mwworld
refdata worldimp scene globals class action nullaction actionteleport
containerstore actiontalk actiontake manualref player cellvisitors failedaction
cells localscripts customdata inventorystore ptr actionopen actionread actionharvest
actionequip timestamp actionalchemy cellstore actionapply actioneat
store esmstore fallback actionrepair actionsoulgem livecellref actiondoor
contentloader esmloader actiontrap cellreflist cellref weather projectilemanager
cellpreloader datetimemanager groundcoverstore magiceffects
)
add_openmw_dir (mwphysics
physicssystem trace collisiontype actor convert object heightfield closestnotmerayresultcallback
contacttestresultcallback deepestnotmecontacttestresultcallback stepper movementsolver projectile
actorconvexcallback raycasting mtphysics contacttestwrapper projectileconvexcallback
)
add_openmw_dir (mwclass
classes activator creature npc weapon armor potion apparatus book clothing container door
ingredient creaturelevlist itemlevlist light lockpick misc probe repair static actor bodypart
)
add_openmw_dir (mwmechanics
mechanicsmanagerimp stat creaturestats magiceffects movement actorutil spelllist
drawstate spells activespells npcstats aipackage aisequence aipursue alchemy aiwander aitravel aifollow aiavoiddoor aibreathe
aicast aiescort aiface aiactivate aicombat recharge repair enchanting pathfinding pathgrid security spellcasting spellresistance
disease pickpocket levelledlist combat steering obstacle autocalcspell difficultyscaling aicombataction summoning
character actors objects aistate trading weaponpriority spellpriority weapontype spellutil
spelleffects
)
add_openmw_dir (mwstate
statemanagerimp charactermanager character quicksavemanager
)
add_openmw_dir (mwbase
environment world scriptmanager dialoguemanager journal soundmanager mechanicsmanager
inputmanager windowmanager statemanager
)
# Main executable
if (NOT ANDROID)
openmw_add_executable(openmw
${OPENMW_FILES}
${GAME} ${GAME_HEADER}
${APPLE_BUNDLE_RESOURCES}
)
else ()
add_library(openmw
SHARED
${OPENMW_FILES}
${GAME} ${GAME_HEADER}
)
endif ()
# Sound stuff - here so CMake doesn't stupidly recompile EVERYTHING
# when we change the backend.
include_directories(
${FFmpeg_INCLUDE_DIRS}
)
target_link_libraries(openmw
# CMake's built-in OSG finder does not use pkgconfig, so we have to
# manually ensure the order is correct for inter-library dependencies.
# This only makes a difference with `-DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON`.
# https://gitlab.kitware.com/cmake/cmake/-/issues/21701
${OSGPARTICLE_LIBRARIES}
${OSGVIEWER_LIBRARIES}
${OSGGA_LIBRARIES}
${OSGSHADOW_LIBRARIES}
${OSGDB_LIBRARIES}
${OSGUTIL_LIBRARIES}
${OSG_LIBRARIES}
${Boost_SYSTEM_LIBRARY}
${Boost_FILESYSTEM_LIBRARY}
${Boost_PROGRAM_OPTIONS_LIBRARY}
${OPENAL_LIBRARY}
${FFmpeg_LIBRARIES}
${MyGUI_LIBRARIES}
${SDL2_LIBRARY}
${RecastNavigation_LIBRARIES}
"osg-ffmpeg-videoplayer"
"oics"
components
)
if (CMAKE_VERSION VERSION_GREATER_EQUAL 3.16 AND MSVC)
target_precompile_headers(openmw PRIVATE
<boost/filesystem.hpp>
<boost/program_options/options_description.hpp>
<sol/sol.hpp>
<osg/StateSet>
<osg/Node>
<osg/Drawable>
<osg/Camera>
<osgViewer/Viewer>
<MyGUI_Widget.h>
<algorithm>
<filesystem>
<fstream>
<functional>
<memory>
<string>
<string_view>
<vector>
)
endif()
if (ANDROID)
target_link_libraries(openmw EGL android log z)
endif (ANDROID)
if (USE_SYSTEM_TINYXML)
target_link_libraries(openmw ${TinyXML_LIBRARIES})
endif()
if (NOT UNIX)
target_link_libraries(openmw ${SDL2MAIN_LIBRARY})
endif()
# Fix for not visible pthreads functions for linker with glibc 2.15
if (UNIX AND NOT APPLE)
target_link_libraries(openmw ${CMAKE_THREAD_LIBS_INIT})
endif()
if(APPLE)
set(BUNDLE_RESOURCES_DIR "${APP_BUNDLE_DIR}/Contents/Resources")
set(OPENMW_RESOURCES_ROOT ${BUNDLE_RESOURCES_DIR})
add_subdirectory(../../files/ ${CMAKE_CURRENT_BINARY_DIR}/files)
configure_file("${OpenMW_BINARY_DIR}/defaults.bin" ${BUNDLE_RESOURCES_DIR} COPYONLY)
configure_file("${OpenMW_BINARY_DIR}/openmw.cfg" ${BUNDLE_RESOURCES_DIR} COPYONLY)
configure_file("${OpenMW_BINARY_DIR}/gamecontrollerdb.txt" ${BUNDLE_RESOURCES_DIR} COPYONLY)
add_custom_command(TARGET openmw
POST_BUILD
COMMAND cp "${OpenMW_BINARY_DIR}/resources/version" "${BUNDLE_RESOURCES_DIR}/resources")
find_library(COCOA_FRAMEWORK Cocoa)
find_library(IOKIT_FRAMEWORK IOKit)
target_link_libraries(openmw ${COCOA_FRAMEWORK} ${IOKIT_FRAMEWORK})
if (FFmpeg_FOUND)
find_library(COREVIDEO_FRAMEWORK CoreVideo)
find_library(VDA_FRAMEWORK VideoDecodeAcceleration)
target_link_libraries(openmw z ${COREVIDEO_FRAMEWORK} ${VDA_FRAMEWORK})
endif()
endif(APPLE)
if (BUILD_WITH_CODE_COVERAGE)
add_definitions (--coverage)
target_link_libraries(openmw gcov)
endif()
if (WIN32)
INSTALL(TARGETS openmw RUNTIME DESTINATION ".")
endif (WIN32)