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			63 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_FACT_H
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| #define OPENMW_ESM_FACT_H
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| 
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| #include <string>
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| #include <vector>
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| 
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| namespace ESM
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| {
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| 
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| class ESMReader;
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| class ESMWriter;
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| 
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| /*
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|  * Faction definitions
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|  */
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| 
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| // Requirements for each rank
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| struct RankData
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| {
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|     int mAttribute1, mAttribute2; // Attribute level
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| 
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|     int mSkill1, mSkill2; // Skill level (faction skills given in
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|     // skillID below.) You need one skill at
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|     // level 'skill1' and two skills at level
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|     // 'skill2' to advance to this rank.
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| 
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|     int mFactReaction; // Reaction from faction members
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| };
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| 
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| struct Faction
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| {
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|     std::string mId, mName;
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| 
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|     struct FADTstruct
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|     {
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|         // Which attributes we like
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|         int mAttribute1, mAttribute2;
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| 
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|         RankData mRankData[10];
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| 
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|         int mSkillID[6]; // IDs of skills this faction require
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|         int mUnknown; // Always -1?
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|         int mIsHidden; // 1 - hidden from player
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|     }; // 240 bytes
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| 
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|     FADTstruct mData;
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| 
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|     struct Reaction
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|     {
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|         std::string mFaction;
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|         int mReaction;
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|     };
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| 
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|     std::vector<Reaction> mReactions;
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| 
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|     // Name of faction ranks (may be empty for NPC factions)
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|     std::string mRanks[10];
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| 
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|     void load(ESMReader &esm);
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|     void save(ESMWriter &esm);
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| };
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| }
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| #endif
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