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167 lines
5.4 KiB
C++
167 lines
5.4 KiB
C++
#include <osgViewer/Viewer>
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#include <osgViewer/ViewerEventHandlers>
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#include <components/bsa/bsa_file.hpp>
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#include <components/nif/niffile.hpp>
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#include <components/nifosg/nifloader.hpp>
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#include <components/vfs/manager.hpp>
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#include <components/vfs/bsaarchive.hpp>
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#include <components/vfs/filesystemarchive.hpp>
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#include <components/resource/texturemanager.hpp>
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#include <components/files/configurationmanager.hpp>
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#include <components/sceneutil/controller.hpp>
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#include <osgGA/TrackballManipulator>
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#include <osg/PositionAttitudeTransform>
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#include <osgDB/WriteFile>
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#include <osg/PolygonMode>
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// EventHandler to toggle wireframe when 'w' key is pressed
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class WireframeKeyHandler : public osgGA::GUIEventHandler
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{
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public:
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WireframeKeyHandler(osg::Node* node)
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: mWireframe(false)
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, mNode(node)
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{
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}
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virtual bool handle(const osgGA::GUIEventAdapter& adapter,osgGA::GUIActionAdapter& action)
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{
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switch (adapter.getEventType())
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{
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case osgGA::GUIEventAdapter::KEYDOWN:
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if (adapter.getKey() == osgGA::GUIEventAdapter::KEY_W)
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{
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mWireframe = !mWireframe;
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osg::PolygonMode* mode = new osg::PolygonMode;
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mode->setMode(osg::PolygonMode::FRONT_AND_BACK,
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mWireframe ? osg::PolygonMode::LINE : osg::PolygonMode::FILL);
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// Create a new stateset instead of changing the old one, this alleviates the need to set
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// the StateSet to DYNAMIC DataVariance, which would have a performance impact.
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osg::StateSet* stateset = new osg::StateSet;
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stateset->setAttributeAndModes(mode, osg::StateAttribute::ON);
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stateset->setMode(GL_CULL_FACE, mWireframe ? osg::StateAttribute::OFF
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: osg::StateAttribute::ON);
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mNode->setStateSet(stateset);
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return true;
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}
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default:
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break;
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}
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return false;
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}
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private:
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bool mWireframe;
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osg::Node* mNode;
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};
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int main(int argc, char** argv)
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{
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if (argc < 2)
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{
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std::cout << "Usage: " << argv[0] << " <NIF file>" << std::endl;
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return 1;
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}
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Files::ConfigurationManager cfgMgr;
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boost::program_options::options_description desc("");
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desc.add_options()
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("data", boost::program_options::value<Files::PathContainer>()->default_value(Files::PathContainer(), "data")->multitoken()->composing())
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("fs-strict", boost::program_options::value<bool>()->implicit_value(true)->default_value(false))
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("fallback-archive", boost::program_options::value<std::vector<std::string> >()->
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default_value(std::vector<std::string>(), "fallback-archive")->multitoken());
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boost::program_options::variables_map variables;
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cfgMgr.readConfiguration(variables, desc);
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std::vector<std::string> archives = variables["fallback-archive"].as<std::vector<std::string> >();
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bool fsStrict = variables["fs-strict"].as<bool>();
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Files::PathContainer dataDirs;
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if (!variables["data"].empty()) {
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dataDirs = Files::PathContainer(variables["data"].as<Files::PathContainer>());
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}
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cfgMgr.processPaths(dataDirs);
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VFS::Manager resourceMgr (fsStrict);
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Files::Collections collections (dataDirs, !fsStrict);
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for (std::vector<std::string>::const_iterator it = archives.begin(); it != archives.end(); ++it)
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{
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std::string filepath = collections.getPath(*it).string();
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resourceMgr.addArchive(new VFS::BsaArchive(filepath));
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}
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for (Files::PathContainer::const_iterator it = dataDirs.begin(); it != dataDirs.end(); ++it)
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{
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resourceMgr.addArchive(new VFS::FileSystemArchive(it->string()));
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}
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resourceMgr.buildIndex();
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Nif::NIFFilePtr nif(new Nif::NIFFile(resourceMgr.get(argv[1]), std::string(argv[1])));
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// For NiStencilProperty
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osg::DisplaySettings::instance()->setMinimumNumStencilBits(8);
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osgViewer::Viewer viewer;
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osg::ref_ptr<osg::Group> root(new osg::Group());
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root->getOrCreateStateSet()->setMode(GL_CULL_FACE, osg::StateAttribute::ON);
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// To prevent lighting issues with scaled meshes
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root->getOrCreateStateSet()->setMode(GL_NORMALIZE, osg::StateAttribute::ON);
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//osgDB::writeNodeFile(*newNode, "out.osg");
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osg::Group* newNode = new osg::Group;
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NifOsg::Loader loader;
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Resource::TextureManager texMgr(&resourceMgr);
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newNode->addChild(loader.load(nif, &texMgr));
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SceneUtil::AssignControllerSourcesVisitor visitor(boost::shared_ptr<SceneUtil::FrameTimeSource>(new SceneUtil::FrameTimeSource));
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newNode->accept(visitor);
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osg::PositionAttitudeTransform* trans = new osg::PositionAttitudeTransform;
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root->addChild(trans);
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for (int x=0; x<1;++x)
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{
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//root->addChild(newNode);
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trans->addChild(newNode);
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}
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viewer.setSceneData(root);
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viewer.setUpViewInWindow(0, 0, 800, 600);
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viewer.realize();
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viewer.setCameraManipulator(new osgGA::TrackballManipulator());
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viewer.addEventHandler(new WireframeKeyHandler(root));
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// Mask to separate cull visitors from update visitors
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viewer.getCamera()->setCullMask(~(0x1));
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viewer.addEventHandler(new osgViewer::StatsHandler);
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while (!viewer.done())
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{
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//trans->setAttitude(osg::Quat(viewer.getFrameStamp()->getSimulationTime()*5, osg::Vec3f(0,0,1)));
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viewer.frame();
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}
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return 0;
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}
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