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openmw/apps
elsid fdd84265b3
Use proper agent height and radius when render actor path
That are based on half extents used to find path over navmesh which is different
for interior and exterior cells.

Use common functions to get agent height and radius for actor path rendering and
navmesh generation.
2022-06-15 01:11:11 +02:00
..
benchmarks Move FetchContent for benchmark to extern 2022-01-30 00:44:22 +01:00
bsatool Remove dependency on boost::filesystem in bsatool and niftest CMakeLists.txt 2022-05-23 21:52:22 +02:00
bulletobjecttool Create platform component for platform specific things 2022-06-06 20:45:51 +03:00
esmtool Convert esmtool from const std::string& to std::string_view 2022-05-21 21:39:26 +02:00
essimporter Replace new with make_unique in essimporter 2022-05-29 13:25:59 +02:00
launcher Merge branch 'camera_settings' into 'master' 2022-06-12 12:47:11 +00:00
mwiniimporter Avoid extra copy for Utf8Encoder::getUtf8 result 2022-02-14 23:01:32 +01:00
navmeshtool Use correctMeshPath instead of string constants 2022-06-12 11:30:29 +02:00
niftest Remove dependency on boost::filesystem in bsatool and niftest CMakeLists.txt 2022-05-23 21:52:22 +02:00
opencs Merge branch 'lua_esm' into 'master' 2022-06-11 18:48:23 +00:00
openmw Use proper agent height and radius when render actor path 2022-06-15 01:11:11 +02:00
openmw_test_suite Merge branch 'lua_esm' into 'master' 2022-06-11 18:48:23 +00:00
wizard Merge branch 'fix_6627' into 'master' 2022-04-17 17:13:13 +00:00
doc.hpp