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			68 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "debuglog.hpp"
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#include <mutex>
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#include <components/files/conversion.hpp>
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#include <components/misc/strings/conversion.hpp>
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static std::mutex sLock;
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Debug::Level Log::sMinDebugLevel = Debug::All;
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bool Log::sWriteLevel = false;
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Log::Log(Debug::Level level)
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    : mShouldLog(level <= sMinDebugLevel)
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{
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    // No need to hold the lock if there will be no logging anyway
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    if (!mShouldLog)
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        return;
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    // Locks a global lock while the object is alive
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    sLock.lock();
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    if (!sWriteLevel)
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        return;
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    std::cout << static_cast<unsigned char>(level);
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}
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Log::~Log()
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{
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    if (!mShouldLog)
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        return;
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    std::cout << std::endl;
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    sLock.unlock();
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}
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Log& Log::operator<<(const std::filesystem::path& rhs)
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{
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    if (mShouldLog)
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        std::cout << Files::pathToUnicodeString(rhs);
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    return *this;
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}
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Log& Log::operator<<(const std::u8string& rhs)
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{
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    if (mShouldLog)
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        std::cout << Misc::StringUtils::u8StringToString(rhs);
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    return *this;
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}
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Log& Log::operator<<(const std::u8string_view rhs)
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{
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    if (mShouldLog)
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        std::cout << Misc::StringUtils::u8StringToString(rhs);
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    return *this;
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}
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Log& Log::operator<<(const char8_t* rhs)
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{
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    if (mShouldLog)
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        std::cout << Misc::StringUtils::u8StringToString(rhs);
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    return *this;
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}
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