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			64 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_MYGUIPLATFORM_MYGUITEXTURE_H
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#define OPENMW_COMPONENTS_MYGUIPLATFORM_MYGUITEXTURE_H
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#include <MyGUI_ITexture.h>
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#include <osg/ref_ptr>
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namespace osg
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{
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    class Image;
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    class Texture2D;
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}
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namespace Resource
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{
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    class TextureManager;
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}
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namespace osgMyGUI
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{
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    class OSGTexture : public MyGUI::ITexture {
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        std::string mName;
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        Resource::TextureManager* mTextureManager;
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        osg::ref_ptr<osg::Image> mLockedImage;
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        osg::ref_ptr<osg::Texture2D> mTexture;
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        MyGUI::PixelFormat mFormat;
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        MyGUI::TextureUsage mUsage;
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        size_t mNumElemBytes;
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    public:
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        OSGTexture(const std::string &name, Resource::TextureManager* textureManager);
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        OSGTexture(osg::Texture2D* texture);
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        virtual ~OSGTexture();
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        virtual const std::string& getName() const { return mName; }
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        virtual void createManual(int width, int height, MyGUI::TextureUsage usage, MyGUI::PixelFormat format);
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        virtual void loadFromFile(const std::string &fname);
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        virtual void saveToFile(const std::string &fname);
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        virtual void destroy();
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        virtual void* lock(MyGUI::TextureUsage access);
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        virtual void unlock();
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        virtual bool isLocked();
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        virtual int getWidth();
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        virtual int getHeight();
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        virtual MyGUI::PixelFormat getFormat() { return mFormat; }
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        virtual MyGUI::TextureUsage getUsage() { return mUsage; }
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        virtual size_t getNumElemBytes() { return mNumElemBytes; }
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        virtual MyGUI::IRenderTarget *getRenderTarget();
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    /*internal:*/
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        osg::Texture2D *getTexture() const { return mTexture.get(); }
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    };
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}
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#endif
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