..
bsa
Fix code format
2023-04-18 20:23:03 +02:00
bullethelpers
Remove unused includes
2022-10-09 16:44:18 +02:00
compiler
Move from std::atoi to std::from_char
2023-03-18 09:30:48 +00:00
config
Fix #7294 (launcher creates new contentlist everytime)
2023-03-26 20:12:20 +02:00
contentselector
Display directories that contains omwscripts.
2023-03-30 21:32:01 +02:00
crashcatcher
Maybe fix Windows freeze catcher
2023-03-04 00:28:22 +00:00
debug
Move from std::atoi to std::from_char
2023-03-18 09:30:48 +00:00
detournavigator
Define single UpdateGuard type in a separate file
2023-04-22 13:22:07 +02:00
esm
Keep things coherent between references and and cell table
2023-04-20 10:03:34 +02:00
esm3
Add missing and remove redundant includes
2023-04-17 22:02:36 +02:00
esm3terrain
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
esm4
Fix regressions in ESM4 reader caused by !2902
2023-04-22 17:07:54 +02:00
esmloader
Gets rid of most ESM::CellId
2023-04-03 14:16:05 +02:00
fallback
Move from std::atoi to std::from_char
2023-03-18 09:30:48 +00:00
files
Files::Collections: prefer files from highest priority folders
2023-02-11 01:25:00 +03:00
fontloader
Remove unused includes
2022-10-09 16:44:18 +02:00
fx
Dehardcode non-game-specific localization GMSTs; Update l10n files.
2023-03-26 13:43:44 +02:00
interpreter
Fix code format
2023-04-18 20:23:03 +02:00
l10n
Dehardcode non-game-specific localization GMSTs; Update l10n files.
2023-03-26 13:43:44 +02:00
loadinglistener
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
lua
[Lua] Fix memory leak in sandboxed "require".
2023-02-26 19:59:53 +01:00
lua_ui
Set Element layout to nil on destroy
2023-02-26 14:13:06 +01:00
misc
Applies review advice
2023-04-03 14:17:35 +02:00
myguiplatform
shade refactor
2023-02-25 11:03:39 -08:00
navmeshtool
Stop updating navmeshtool progress on first bad message
2023-01-27 19:10:53 +01:00
nif
Read bsLeafAnimNode
2023-02-24 20:34:41 +03:00
nifbullet
Unify collision shape transformations
2023-03-10 00:12:12 +03:00
nifosg
fix shader compilation
2023-02-26 14:31:53 -08:00
platform
Restore 0936d716d96cd45b3efc2d1a3697614f7f96952d
2023-02-01 17:26:39 +01:00
process
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
resource
Don't mess around with btEmptyShape. Use nullptr instead.
2023-03-28 23:54:26 +03:00
sceneutil
Refactor pathgrid indices to use size_t instead of int
2023-04-08 00:32:43 +00:00
sdlutil
Add support for non-adaptive VSync (feature 7129)
2023-02-26 15:19:19 +04:00
serialization
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
settings
Run openmw_settings_access_benchmark in CI
2023-04-24 22:30:49 +02:00
shader
Move from std::atoi to std::from_char
2023-03-18 09:30:48 +00:00
sqlite3
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
std140
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
stereo
[Multiview] Fix transparent pass and vertex shader
2023-04-01 20:27:07 +00:00
terrain
shade refactor
2023-02-25 11:03:39 -08:00
to_utf8
Applies review advice.
2023-01-04 12:22:16 +01:00
translation
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
version
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
vfs
Use the right archive type to load bsa according to their type
2023-03-02 21:07:54 +01:00
widgets
Move from std::atoi to std::from_char
2023-03-18 09:30:48 +00:00
CMakeLists.txt
Define single UpdateGuard type in a separate file
2023-04-22 13:22:07 +02:00
doc.hpp
second set of additional doxygen comments
2010-09-25 20:15:05 +02:00
windows.hpp
Fix build on Windows
2022-04-25 00:25:46 +02:00