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			125 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			125 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "statesetupdater.hpp"
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| 
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| #include <components/stereo/stereomanager.hpp>
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| 
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| #include <osg/Node>
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| #include <osg/NodeVisitor>
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| #include <osgUtil/CullVisitor>
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| 
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| namespace SceneUtil
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| {
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| 
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|     void StateSetUpdater::operator()(osg::Node* node, osg::NodeVisitor* nv)
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|     {
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|         bool isCullVisitor = nv->getVisitorType() == osg::NodeVisitor::CULL_VISITOR;
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| 
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|         if (isCullVisitor)
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|             return applyCull(node, static_cast<osgUtil::CullVisitor*>(nv));
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|         else
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|             return applyUpdate(node, nv);
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|     }
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| 
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|     void StateSetUpdater::applyUpdate(osg::Node* node, osg::NodeVisitor* nv)
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|     {
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|         if (!mStateSetsUpdate[0])
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|         {
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|             for (int i = 0; i < 2; ++i)
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|             {
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|                 mStateSetsUpdate[i] = new osg::StateSet(*node->getOrCreateStateSet(),
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|                     osg::CopyOp::SHALLOW_COPY); // Using SHALLOW_COPY for StateAttributes, if users want to modify it is
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|                                                 // their responsibility to set a non-shared one first in setDefaults
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|                 setDefaults(mStateSetsUpdate[i]);
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|             }
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|         }
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| 
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|         osg::ref_ptr<osg::StateSet> stateset = mStateSetsUpdate[nv->getTraversalNumber() % 2];
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|         apply(stateset, nv);
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|         node->setStateSet(stateset);
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|         traverse(node, nv);
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|     }
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| 
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|     void StateSetUpdater::applyCull(osg::Node* node, osgUtil::CullVisitor* cv)
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|     {
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|         auto stateset = getCvDependentStateset(cv);
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|         apply(stateset, cv);
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| 
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|         if (Stereo::getStereo())
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|         {
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|             auto& sm = Stereo::Manager::instance();
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|             if (sm.getEye(cv) == Stereo::Eye::Left)
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|                 applyLeft(stateset, cv);
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|             if (sm.getEye(cv) == Stereo::Eye::Right)
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|                 applyRight(stateset, cv);
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|         }
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| 
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|         cv->pushStateSet(stateset);
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|         traverse(node, cv);
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|         cv->popStateSet();
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|     }
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| 
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|     osg::StateSet* StateSetUpdater::getCvDependentStateset(osgUtil::CullVisitor* cv)
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|     {
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|         auto it = mStateSetsCull.find(cv);
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|         if (it == mStateSetsCull.end())
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|         {
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|             osg::ref_ptr<osg::StateSet> stateset = new osg::StateSet;
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|             mStateSetsCull.emplace(cv, stateset);
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|             setDefaults(stateset);
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|             return stateset;
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|         }
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|         return it->second;
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|     }
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| 
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|     void StateSetUpdater::reset()
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|     {
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|         mStateSetsUpdate[0] = nullptr;
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|         mStateSetsUpdate[1] = nullptr;
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|         mStateSetsCull.clear();
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|     }
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| 
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|     StateSetUpdater::StateSetUpdater() {}
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| 
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|     StateSetUpdater::StateSetUpdater(const StateSetUpdater& copy, const osg::CopyOp& copyop)
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|         : SceneUtil::NodeCallback<StateSetUpdater>(copy, copyop)
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|     {
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|     }
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| 
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|     // ----------------------------------------------------------------------------------
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| 
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|     void CompositeStateSetUpdater::apply(osg::StateSet* stateset, osg::NodeVisitor* nv)
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|     {
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|         for (unsigned int i = 0; i < mCtrls.size(); ++i)
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|             mCtrls[i]->apply(stateset, nv);
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|     }
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| 
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|     void CompositeStateSetUpdater::setDefaults(osg::StateSet* stateset)
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|     {
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|         for (unsigned int i = 0; i < mCtrls.size(); ++i)
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|             mCtrls[i]->setDefaults(stateset);
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|     }
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| 
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|     CompositeStateSetUpdater::CompositeStateSetUpdater() {}
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| 
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|     CompositeStateSetUpdater::CompositeStateSetUpdater(const CompositeStateSetUpdater& copy, const osg::CopyOp& copyop)
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|         : StateSetUpdater(copy, copyop)
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|     {
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|         for (unsigned int i = 0; i < copy.mCtrls.size(); ++i)
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|             mCtrls.emplace_back(osg::clone(copy.mCtrls[i].get(), copyop));
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|     }
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| 
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|     unsigned int CompositeStateSetUpdater::getNumControllers()
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|     {
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|         return mCtrls.size();
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|     }
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| 
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|     StateSetUpdater* CompositeStateSetUpdater::getController(int i)
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|     {
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|         return mCtrls[i];
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|     }
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| 
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|     void CompositeStateSetUpdater::addController(StateSetUpdater* ctrl)
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|     {
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|         mCtrls.emplace_back(ctrl);
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|     }
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| 
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| }
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