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			113 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			113 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef COMPONENTS_TERRAIN_QUADTREEWORLD_H
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| #define COMPONENTS_TERRAIN_QUADTREEWORLD_H
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| 
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| #include "terraingrid.hpp"
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| 
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| #include <atomic>
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| #include <memory>
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| #include <mutex>
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| 
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| #include <components/esm/refid.hpp>
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| 
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| namespace osg
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| {
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|     class NodeVisitor;
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|     class Group;
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|     class Stats;
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| }
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| 
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| namespace Terrain
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| {
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|     class RootNode;
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|     class ViewDataMap;
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|     class ViewData;
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|     struct ViewDataEntry;
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| 
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|     class DebugChunkManager;
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| 
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|     /// @brief Terrain implementation that loads cells into a Quad Tree, with geometry LOD and texture LOD.
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|     class QuadTreeWorld
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|         : public TerrainGrid // note: derived from TerrainGrid is only to render default cells (see loadCell)
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|     {
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|     public:
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|         QuadTreeWorld(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem,
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|             Storage* storage, unsigned int nodeMask, unsigned int preCompileMask, unsigned int borderMask,
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|             int compMapResolution, float comMapLevel, float lodFactor, int vertexLodMod, float maxCompGeometrySize,
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|             bool debugChunks, ESM::RefId worldspace, double expiryDelay);
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| 
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|         ~QuadTreeWorld();
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| 
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|         void accept(osg::NodeVisitor& nv);
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| 
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|         void enable(bool enabled) override;
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| 
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|         void setViewDistance(float distance) override;
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| 
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|         void cacheCell(View* view, int x, int y) override {}
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|         /// @note Not thread safe.
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|         void loadCell(int x, int y) override;
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|         /// @note Not thread safe.
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|         void unloadCell(int x, int y) override;
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| 
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|         View* createView() override;
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|         void preload(View* view, const osg::Vec3f& eyePoint, const osg::Vec4i& cellgrid, std::atomic<bool>& abort,
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|             Loading::Reporter& reporter) override;
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|         void rebuildViews() override;
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| 
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|         void reportStats(unsigned int frameNumber, osg::Stats* stats) override;
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| 
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|         class ChunkManager
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|         {
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|         public:
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|             virtual ~ChunkManager() {}
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|             ChunkManager() = default;
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|             ChunkManager(ESM::RefId worldspace)
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|                 : ChunkManager()
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|             {
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|                 mWorldspace = worldspace;
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|             }
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|             virtual osg::ref_ptr<osg::Node> getChunk(float size, const osg::Vec2f& center, unsigned char lod,
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|                 unsigned int lodFlags, bool activeGrid, const osg::Vec3f& viewPoint, bool compile)
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|                 = 0;
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|             virtual unsigned int getNodeMask() { return 0; }
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| 
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|             void setViewDistance(float viewDistance) { mViewDistance = viewDistance; }
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|             float getViewDistance() const { return mViewDistance; }
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| 
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|             // Automatically set by addChunkManager based on getViewDistance()
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|             unsigned int getMaxLodLevel() const { return mMaxLodLevel; }
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|             void setMaxLodLevel(unsigned int level) { mMaxLodLevel = level; }
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| 
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|         protected:
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|             ESM::RefId mWorldspace = ESM::RefId();
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| 
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|         private:
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|             float mViewDistance = 0.f;
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|             unsigned int mMaxLodLevel = ~0u;
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|         };
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|         void addChunkManager(ChunkManager*);
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| 
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|     private:
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|         void ensureQuadTreeBuilt();
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|         void loadRenderingNode(
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|             ViewDataEntry& entry, ViewData* vd, float cellWorldSize, const osg::Vec4i& gridbounds, bool compile);
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| 
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|         osg::ref_ptr<RootNode> mRootNode;
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| 
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|         osg::ref_ptr<ViewDataMap> mViewDataMap;
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| 
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|         std::vector<ChunkManager*> mChunkManagers;
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| 
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|         std::mutex mQuadTreeMutex;
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|         bool mQuadTreeBuilt;
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|         float mLodFactor;
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|         int mVertexLodMod;
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|         float mViewDistance;
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|         float mMinSize;
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|         bool mDebugTerrainChunks;
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|         std::unique_ptr<DebugChunkManager> mDebugChunkManager;
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|     };
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| 
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| }
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| 
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| #endif
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