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			57 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef COMPONENTS_FILES_ANDROIDPATH_H
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| #define COMPONENTS_FILES_ANDROIDPATH_H
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| 
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| #if defined(__ANDROID__)
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| 
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| #include <boost/filesystem.hpp>
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| /**
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|  * \namespace Files
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|  */
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| 
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| 
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| namespace Files
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| {
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| 
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| struct AndroidPath
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| {
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|     AndroidPath(const std::string& application_name);
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|     
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| 
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|     /**
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|      * \brief Return path to the user directory.
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|      */
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|     boost::filesystem::path getUserConfigPath() const;
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| 
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|     boost::filesystem::path getUserDataPath() const;
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| 
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|     /**
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|      * \brief Return path to the global (system) directory where config files can be placed.
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|      */
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|     boost::filesystem::path getGlobalConfigPath() const;
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| 
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|     /**
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|      * \brief Return path to the runtime configuration directory which is the
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|      * place where an application was started.
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|      */
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|     boost::filesystem::path getLocalPath() const;
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| 
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|     /**
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|      * \brief Return path to the global (system) directory where game files can be placed.
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|      */
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|     boost::filesystem::path getGlobalDataPath() const;
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| 
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|     /**
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|      * \brief
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|      */
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|     boost::filesystem::path getCachePath() const;
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| 
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|     boost::filesystem::path getInstallPath() const;
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| 
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|     std::string mName;
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| };
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| 
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| } /* namespace Files */
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| 
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| #endif /* defined(__Android__) */
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| 
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| #endif /* COMPONENTS_FILES_ANDROIDPATH_H */
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