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			29 lines
		
	
	
	
		
			635 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
	
		
			635 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_ESM_QUATERNION_H
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#define OPENMW_COMPONENTS_ESM_QUATERNION_H
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#include <osg/Quat>
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namespace ESM
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{
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    // format 0, savegames only
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    struct Quaternion
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    {
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        float mValues[4];
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        Quaternion() = default;
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        Quaternion(const osg::Quat& q)
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            : mValues{
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                static_cast<float>(q.w()),
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                static_cast<float>(q.x()),
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                static_cast<float>(q.y()),
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                static_cast<float>(q.z()),
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            }
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        {
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        }
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        operator osg::Quat() const { return osg::Quat(mValues[1], mValues[2], mValues[3], mValues[0]); }
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    };
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}
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#endif
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