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	Choose a parent base on which node is used to iterate over children nodes. This leads to duplicate handing of child nodes. A node will be handled so many times how many parents it has. For example: p1 p2 \ / c Will be handled as: p1 p2 | | c c If c has children they will be handled X times c is handled.
		
			
				
	
	
		
			15 lines
		
	
	
	
		
			222 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
	
		
			222 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_COMPONENTS_NIF_PARENT_HPP
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| #define OPENMW_COMPONENTS_NIF_PARENT_HPP
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| 
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| namespace Nif
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| {
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|     struct NiNode;
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| 
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|     struct Parent
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|     {
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|         const NiNode& mNiNode;
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|         const Parent* mParent;
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|     };
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| }
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| 
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| #endif
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