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			25 lines
		
	
	
	
		
			615 B
		
	
	
	
		
			Text
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
	
		
			615 B
		
	
	
	
		
			Text
		
	
	
	
	
	
fragment main {
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    omw_In vec2 omw_TexCoord;
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    void main()
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    {
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        const float multiplier = 0.14;
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        vec2 offset = omw_GetDistortion(omw_TexCoord).rg;
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        offset *= multiplier;
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        offset = clamp(offset, vec2(-1.0), vec2(1.0));
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        float occlusionFactor = omw_GetDistortion(omw_TexCoord+offset).b;
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        omw_FragColor = mix(omw_GetLastShader(omw_TexCoord + offset), omw_GetLastShader(omw_TexCoord), occlusionFactor);
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    }
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}
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technique {
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    description = "Internal refraction shader for OpenMW";
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    version = "1.0";
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    author = "OpenMW";
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    passes = main;
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    flags = hidden;
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}
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