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openmw/apps/openmw/mwlua/landbindings.cpp
2025-09-22 13:33:27 +02:00

134 lines
5.3 KiB
C++

#include "landbindings.hpp"
#include <span>
#include <string>
#include <sol/object.hpp>
#include <sol/table.hpp>
#include <sol/variadic_results.hpp>
#include <components/esm/refid.hpp>
#include <components/esm/util.hpp>
#include <components/esmterrain/storage.hpp>
#include <components/lua/luastate.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/worldmodel.hpp"
#include "context.hpp"
#include "object.hpp"
namespace
{
// Takes in a corrected world pos to match the visuals.
ESMTerrain::UniqueTextureId getTextureAt(const std::span<const std::uint16_t> landData, const int plugin,
const osg::Vec3f& correctedWorldPos, const float cellSize)
{
int cellX = static_cast<int>(std::floor(correctedWorldPos.x() / cellSize));
int cellY = static_cast<int>(std::floor(correctedWorldPos.y() / cellSize));
// Normalized position in the cell
float nX = (correctedWorldPos.x() - (cellX * cellSize)) / cellSize;
float nY = (correctedWorldPos.y() - (cellY * cellSize)) / cellSize;
int startX = static_cast<int>(nX * ESM::Land::LAND_TEXTURE_SIZE);
int startY = static_cast<int>(nY * ESM::Land::LAND_TEXTURE_SIZE);
assert(startX < ESM::Land::LAND_TEXTURE_SIZE);
assert(startY < ESM::Land::LAND_TEXTURE_SIZE);
const std::uint16_t tex = landData[startY * ESM::Land::LAND_TEXTURE_SIZE + startX];
if (tex == 0)
return { 0, 0 }; // vtex 0 is always the base texture, regardless of plugin
return { tex, plugin };
}
const ESM::RefId worldspaceAt(sol::object cellOrId)
{
const MWWorld::Cell* cell = nullptr;
if (cellOrId.is<MWLua::GCell>())
cell = cellOrId.as<MWLua::GCell>().mStore->getCell();
else if (cellOrId.is<MWLua::LCell>())
cell = cellOrId.as<MWLua::LCell>().mStore->getCell();
else if (cellOrId.is<std::string_view>() && !cellOrId.as<std::string_view>().empty())
cell = MWBase::Environment::get()
.getWorldModel()
->getCell(ESM::RefId::deserializeText(cellOrId.as<std::string_view>()))
.getCell();
if (cell == nullptr)
throw std::runtime_error("Invalid cell");
else if (!cell->isExterior())
throw std::runtime_error("Cell cannot be interior");
return cell->getWorldSpace();
}
}
namespace MWLua
{
sol::table initCoreLandBindings(const Context& context)
{
sol::state_view lua = context.sol();
sol::table landApi(lua, sol::create);
landApi["getHeightAt"] = [](const osg::Vec3f& pos, sol::object cellOrId) {
ESM::RefId worldspace = worldspaceAt(cellOrId);
return MWBase::Environment::get().getWorld()->getTerrainHeightAt(pos, worldspace);
};
landApi["getTextureAt"] = [lua = lua](const osg::Vec3f& pos, sol::object cellOrId) {
sol::variadic_results values;
const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore();
const MWWorld::Store<ESM::Land>& landStore = store.get<ESM::Land>();
ESM::RefId worldspace = worldspaceAt(cellOrId);
if (worldspace != ESM::Cell::sDefaultWorldspaceId)
return values;
const int cellSize = ESM::getCellSize(worldspace);
const float offset = (cellSize / ESM::LandRecordData::sLandTextureSize) * 0.25f;
const osg::Vec3f correctedPos = pos + osg::Vec3f{ -offset, +offset, 0.0f };
const ESM::Land* land = nullptr;
const ESM::Land::LandData* landData = nullptr;
int cellX = static_cast<int>(std::floor(correctedPos.x() / cellSize));
int cellY = static_cast<int>(std::floor(correctedPos.y() / cellSize));
land = landStore.search(cellX, cellY);
if (land != nullptr)
landData = land->getLandData(ESM::Land::DATA_VTEX);
// If we fail to preload land data, return, we need to be able to get *any* land to know how to correct
// the position used to sample terrain
if (landData == nullptr)
return values;
const ESMTerrain::UniqueTextureId textureId
= getTextureAt(landData->mTextures, land->getPlugin(), correctedPos, static_cast<float>(cellSize));
// Need to check for 0, 0 so that we can safely subtract 1 later, as per documentation on UniqueTextureId
if (textureId.first != 0)
{
const MWWorld::Store<ESM::LandTexture>& textureStore = store.get<ESM::LandTexture>();
const std::string* textureString = textureStore.search(textureId.first - 1, textureId.second);
if (!textureString)
return values;
values.push_back(sol::make_object<std::string>(lua, *textureString));
const std::vector<std::string>& contentList = MWBase::Environment::get().getWorld()->getContentFiles();
if (textureId.second >= 0 && static_cast<size_t>(textureId.second) < contentList.size())
values.push_back(sol::make_object<std::string>(lua, contentList[textureId.second]));
}
return values;
};
return LuaUtil::makeReadOnly(landApi);
}
}