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openmw/components/lua/storage.cpp

314 lines
12 KiB
C++

#include "storage.hpp"
#include <filesystem>
#include <fstream>
#include <components/debug/debuglog.hpp>
#include "luastate.hpp"
namespace sol
{
template <>
struct is_automagical<LuaUtil::LuaStorage::SectionView> : std::false_type
{
};
}
namespace LuaUtil
{
LuaStorage::Value LuaStorage::Section::sEmpty;
void LuaStorage::registerLifeTime(LuaUtil::LuaView& view, sol::table& res)
{
res["LIFE_TIME"] = LuaUtil::makeStrictReadOnly(tableFromPairs<std::string_view, Section::LifeTime>(view.sol(),
{
{ "Persistent", Section::LifeTime::Persistent },
{ "GameSession", Section::LifeTime::GameSession },
{ "Temporary", Section::LifeTime::Temporary },
}));
}
sol::object LuaStorage::Value::getCopy(lua_State* L) const
{
return deserialize(L, mSerializedValue);
}
sol::object LuaStorage::Value::getReadOnly(lua_State* L) const
{
if (mReadOnlyValue == sol::nil && !mSerializedValue.empty())
mReadOnlyValue = deserialize(L, mSerializedValue, nullptr, true);
return mReadOnlyValue;
}
const LuaStorage::Value& LuaStorage::Section::get(std::string_view key) const
{
checkIfActive();
auto it = mValues.find(key);
if (it != mValues.end())
return it->second;
else
return sEmpty;
}
void LuaStorage::Section::runCallbacks(sol::optional<std::string_view> changedKey)
{
mStorage->mRunningCallbacks.insert(this);
mCallbacks.erase(std::remove_if(mCallbacks.begin(), mCallbacks.end(),
[&](const Callback& callback) {
bool valid = callback.isValid();
if (valid)
callback.tryCall(mSectionName, changedKey);
return !valid;
}),
mCallbacks.end());
mMenuScriptsCallbacks.erase(std::remove_if(mMenuScriptsCallbacks.begin(), mMenuScriptsCallbacks.end(),
[&](const Callback& callback) {
bool valid = callback.isValid();
if (valid)
callback.tryCall(mSectionName, changedKey);
return !valid;
}),
mMenuScriptsCallbacks.end());
mStorage->mRunningCallbacks.erase(this);
}
void LuaStorage::Section::throwIfCallbackRecursionIsTooDeep()
{
if (mStorage->mRunningCallbacks.count(this) > 0)
throw std::runtime_error(
"Storage handler shouldn't change the storage section it handles (leads to an infinite recursion)");
if (mStorage->mRunningCallbacks.size() > 10)
throw std::runtime_error(
"Too many subscribe callbacks triggering in a chain, likely an infinite recursion");
}
void LuaStorage::Section::set(std::string_view key, const sol::object& value)
{
checkIfActive();
throwIfCallbackRecursionIsTooDeep();
if (value != sol::nil)
mValues[std::string(key)] = Value(value);
else
{
auto it = mValues.find(key);
if (it != mValues.end())
mValues.erase(it);
}
if (mStorage->mListener)
mStorage->mListener->valueChanged(mSectionName, key, value);
runCallbacks(key);
}
void LuaStorage::Section::setAll(const sol::optional<sol::table>& values)
{
checkIfActive();
throwIfCallbackRecursionIsTooDeep();
mValues.clear();
if (values)
{
for (const auto& [k, v] : *values)
mValues[cast<std::string>(k)] = Value(v);
}
if (mStorage->mListener)
mStorage->mListener->sectionReplaced(mSectionName, values);
runCallbacks(sol::nullopt);
}
sol::table LuaStorage::Section::asTable(lua_State* L)
{
checkIfActive();
sol::table res(L, sol::create);
for (const auto& [k, v] : mValues)
res[k] = v.getCopy(L);
return res;
}
void LuaStorage::initLuaBindings(LuaUtil::LuaView& view)
{
sol::usertype<SectionView> sview = view.sol().new_usertype<SectionView>("Section");
sview["get"] = [](sol::this_state s, const SectionView& section, std::string_view key) {
return section.mSection->get(key).getReadOnly(s);
};
sview["getCopy"] = [](sol::this_state s, const SectionView& section, std::string_view key) {
return section.mSection->get(key).getCopy(s);
};
sview["asTable"]
= [](sol::this_state lua, const SectionView& section) { return section.mSection->asTable(lua); };
sview["subscribe"] = [](const SectionView& section, const sol::table& callback) {
std::vector<Callback>& callbacks
= section.mForMenuScripts ? section.mSection->mMenuScriptsCallbacks : section.mSection->mCallbacks;
if (!callbacks.empty() && callbacks.size() == callbacks.capacity())
{
callbacks.erase(
std::remove_if(callbacks.begin(), callbacks.end(), [&](const Callback& c) { return !c.isValid(); }),
callbacks.end());
}
callbacks.push_back(Callback::fromLua(callback));
};
sview["reset"] = [](const SectionView& section, const sol::optional<sol::table>& newValues) {
if (section.mReadOnly)
throw std::runtime_error("Access to storage is read only");
section.mSection->setAll(newValues);
};
sview["removeOnExit"] = [](const SectionView& section) {
if (section.mReadOnly)
throw std::runtime_error("Access to storage is read only");
section.mSection->mLifeTime = Section::Temporary;
};
sview["setLifeTime"] = [](const SectionView& section, Section::LifeTime lifeTime) {
if (section.mReadOnly)
throw std::runtime_error("Access to storage is read only");
section.mSection->mLifeTime = lifeTime;
};
sview["set"] = [](const SectionView& section, std::string_view key, const sol::object& value) {
if (section.mReadOnly)
throw std::runtime_error("Access to storage is read only");
section.mSection->set(key, value);
};
}
sol::table LuaStorage::initGlobalPackage(LuaUtil::LuaView& view, LuaStorage* globalStorage)
{
sol::table res(view.sol(), sol::create);
registerLifeTime(view, res);
res["globalSection"] = [globalStorage](sol::this_state lua, std::string_view section) {
return globalStorage->getMutableSection(lua, section);
};
res["allGlobalSections"] = [globalStorage](sol::this_state lua) { return globalStorage->getAllSections(lua); };
return LuaUtil::makeReadOnly(res);
}
sol::table LuaStorage::initLocalPackage(LuaUtil::LuaView& view, LuaStorage* globalStorage)
{
sol::table res(view.sol(), sol::create);
registerLifeTime(view, res);
res["globalSection"] = [globalStorage](sol::this_state lua, std::string_view section) {
return globalStorage->getReadOnlySection(lua, section);
};
return LuaUtil::makeReadOnly(res);
}
sol::table LuaStorage::initPlayerPackage(
LuaUtil::LuaView& view, LuaStorage* globalStorage, LuaStorage* playerStorage)
{
sol::table res(view.sol(), sol::create);
registerLifeTime(view, res);
res["globalSection"] = [globalStorage](sol::this_state lua, std::string_view section) {
return globalStorage->getReadOnlySection(lua, section);
};
res["playerSection"] = [playerStorage](sol::this_state lua, std::string_view section) {
return playerStorage->getMutableSection(lua, section);
};
res["allPlayerSections"] = [playerStorage](sol::this_state lua) { return playerStorage->getAllSections(lua); };
return LuaUtil::makeReadOnly(res);
}
sol::table LuaStorage::initMenuPackage(LuaUtil::LuaView& view, LuaStorage* globalStorage, LuaStorage* playerStorage)
{
sol::table res(view.sol(), sol::create);
registerLifeTime(view, res);
res["playerSection"] = [playerStorage](sol::this_state lua, std::string_view section) {
return playerStorage->getMutableSection(lua, section, /*forMenuScripts=*/true);
};
res["globalSection"] = [globalStorage](sol::this_state lua, std::string_view section) {
return globalStorage->getReadOnlySection(lua, section);
};
res["allPlayerSections"] = [playerStorage](sol::this_state lua) { return playerStorage->getAllSections(lua); };
return LuaUtil::makeReadOnly(res);
}
void LuaStorage::clearTemporaryAndRemoveCallbacks()
{
auto it = mData.begin();
while (it != mData.end())
{
it->second->mCallbacks.clear();
// Note that we don't clear menu callbacks for permanent sections
// because starting/loading a game doesn't reset menu scripts.
if (it->second->mLifeTime == Section::Temporary)
{
it->second->mMenuScriptsCallbacks.clear();
it->second->mValues.clear();
it = mData.erase(it);
}
else
++it;
}
}
void LuaStorage::load(lua_State* L, const std::filesystem::path& path)
{
assert(mData.empty()); // Shouldn't be used before loading
try
{
std::uintmax_t fileSize = std::filesystem::file_size(path);
Log(Debug::Info) << "Loading Lua storage \"" << path << "\" (" << fileSize << " bytes)";
if (fileSize == 0)
throw std::runtime_error("Storage file has zero length");
std::ifstream fin(path, std::fstream::binary);
std::string serializedData((std::istreambuf_iterator<char>(fin)), std::istreambuf_iterator<char>());
sol::table data = deserialize(L, serializedData);
for (const auto& [sectionName, sectionTable] : data)
{
const std::shared_ptr<Section>& section = getSection(cast<std::string_view>(sectionName));
for (const auto& [key, value] : cast<sol::table>(sectionTable))
section->set(cast<std::string_view>(key), value);
}
}
catch (std::exception& e)
{
Log(Debug::Error) << "Cannot read \"" << path << "\": " << e.what();
}
}
void LuaStorage::save(lua_State* L, const std::filesystem::path& path) const
{
sol::table data(L, sol::create);
for (const auto& [sectionName, section] : mData)
{
if (section->mLifeTime == Section::Persistent && !section->mValues.empty())
data[sectionName] = section->asTable(L);
}
std::string serializedData = serialize(data);
Log(Debug::Info) << "Saving Lua storage \"" << path << "\" (" << serializedData.size() << " bytes)";
std::ofstream fout(path, std::fstream::binary);
fout.write(serializedData.data(), serializedData.size());
fout.close();
}
const std::shared_ptr<LuaStorage::Section>& LuaStorage::getSection(std::string_view sectionName)
{
checkIfActive();
auto it = mData.find(sectionName);
if (it != mData.end())
return it->second;
auto section = std::make_shared<Section>(this, std::string(sectionName));
sectionName = section->mSectionName;
auto [newIt, _] = mData.emplace(sectionName, std::move(section));
return newIt->second;
}
sol::object LuaStorage::getSection(lua_State* L, std::string_view sectionName, bool readOnly, bool forMenuScripts)
{
checkIfActive();
const std::shared_ptr<Section>& section = getSection(sectionName);
return sol::make_object<SectionView>(L, SectionView{ section, readOnly, forMenuScripts });
}
sol::table LuaStorage::getAllSections(lua_State* L, bool readOnly)
{
checkIfActive();
sol::table res(L, sol::create);
for (const auto& [sectionName, _] : mData)
res[sectionName] = getSection(L, sectionName, readOnly);
return res;
}
}