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b9911da4c7
With this PR we apply `lightMask` to a `Transform` node we create specifically for a light. This mask will allow us to stop traversing such nodes sooner and avoid costly processing associated with `Transform` nodes in the cull visitor. |
3 years ago | |
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bsa | 3 years ago | |
bullethelpers | 3 years ago | |
compiler | 3 years ago | |
config | 4 years ago | |
contentselector | 3 years ago | |
crashcatcher | 4 years ago | |
debug | 4 years ago | |
detournavigator | 3 years ago | |
esm | 3 years ago | |
esmloader | 3 years ago | |
esmterrain | 4 years ago | |
fallback | 4 years ago | |
files | 3 years ago | |
fontloader | 3 years ago | |
interpreter | 3 years ago | |
loadinglistener | 3 years ago | |
lua | 3 years ago | |
misc | 3 years ago | |
myguiplatform | 3 years ago | |
nif | 3 years ago | |
nifbullet | 4 years ago | |
nifosg | 3 years ago | |
process | 6 years ago | |
queries | 4 years ago | |
resource | 3 years ago | |
sceneutil | 3 years ago | |
sdlutil | 3 years ago | |
settings | 4 years ago | |
shader | 3 years ago | |
sqlite3 | 3 years ago | |
terrain | 3 years ago | |
to_utf8 | 4 years ago | |
translation | 6 years ago | |
version | 8 years ago | |
vfs | 3 years ago | |
widgets | 3 years ago | |
CMakeLists.txt | 3 years ago | |
doc.hpp |