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			70 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_TERRAIN_COMPOSITEMAPRENDERER_H
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#define OPENMW_COMPONENTS_TERRAIN_COMPOSITEMAPRENDERER_H
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#include <osg/Drawable>
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#include <OpenThreads/Mutex>
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#include <set>
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namespace osg
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{
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    class FrameBufferObject;
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    class RenderInfo;
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    class Texture2D;
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}
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namespace Terrain
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{
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    class CompositeMap : public osg::Referenced
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    {
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    public:
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        CompositeMap();
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        ~CompositeMap();
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        std::vector<osg::ref_ptr<osg::Drawable> > mDrawables;
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        osg::ref_ptr<osg::Texture2D> mTexture;
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        unsigned int mCompiled;
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    };
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    /**
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     * @brief The CompositeMapRenderer is responsible for updating composite map textures in a blocking or non-blocking way.
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     */
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    class CompositeMapRenderer : public osg::Drawable
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    {
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    public:
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        CompositeMapRenderer();
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        virtual void drawImplementation(osg::RenderInfo& renderInfo) const;
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        void compile(CompositeMap& compositeMap, osg::RenderInfo& renderInfo, double* timeLeft) const;
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        /// Set the available time in seconds for compiling (non-immediate) composite maps each frame
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        void setTimeAvailableForCompile(double time);
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        /// Add a composite map to be rendered
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        void addCompositeMap(CompositeMap* map, bool immediate=false);
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        /// Mark this composite map to be required for the current frame
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        void setImmediate(CompositeMap* map);
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        unsigned int getCompileSetSize() const;
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    private:
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        double mTimeAvailable;
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        typedef std::set<osg::ref_ptr<CompositeMap> > CompileSet;
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        mutable CompileSet mCompileSet;
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        mutable CompileSet mImmediateCompileSet;
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        mutable CompileSet mCompiled;
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        mutable OpenThreads::Mutex mMutex;
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        osg::ref_ptr<osg::FrameBufferObject> mFBO;
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    };
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}
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#endif
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