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	Fixed some types removed useless header applied clang format fixed compile tests fixed clang tidy, and closer to logic before this MR Removed hardcoded refids unless there is a returned value we don't use static RefIds can use == between RefId and hardcoded string Fix clang format Fixed a few instances where std::string was used, when only const std::string& was needed removed unused variable
		
			
				
	
	
		
			53 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_ESM_NPCSTATS_H
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#define OPENMW_ESM_NPCSTATS_H
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#include "statstate.hpp"
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#include <components/esm/refid.hpp>
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#include <map>
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#include <string>
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#include <vector>
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namespace ESM
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{
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    class ESMReader;
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    class ESMWriter;
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    // format 0, saved games only
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    struct NpcStats
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    {
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        struct Faction
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        {
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            bool mExpelled;
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            int mRank;
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            int mReputation;
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            Faction();
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        };
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        bool mIsWerewolf;
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        bool mWerewolfDeprecatedData;
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        std::map<ESM::RefId, Faction> mFactions; // lower case IDs
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        int mDisposition;
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        StatState<float> mSkills[27];
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        int mBounty;
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        int mReputation;
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        int mWerewolfKills;
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        int mLevelProgress;
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        int mSkillIncrease[8];
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        int mSpecIncreases[3];
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        std::vector<ESM::RefId> mUsedIds; // lower case IDs
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        float mTimeToStartDrowning;
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        int mCrimeId;
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        /// Initialize to default state
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        void blank();
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        void load(ESMReader& esm);
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        void save(ESMWriter& esm) const;
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    };
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}
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#endif
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