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openmw/apps/openmw
2021-11-28 18:58:40 +01:00
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mwbase Update Lua package openmw.input 2021-11-11 20:14:30 +01:00
mwclass Merge branch 'recalc_mana' into 'master' 2021-10-26 08:58:04 +00:00
mwdialogue Make better use of std::clamp 2021-11-06 08:47:32 +03:00
mwgui Merge branch 'master' into 'master' 2021-11-13 21:44:25 +00:00
mwinput Merge branch 'lua_input' into 'master' 2021-11-14 19:57:37 +00:00
mwlua Fix compiler warnings in apps/openmw/mwlua/inputbindings.cpp 2021-11-15 17:31:57 +01:00
mwmechanics Merge branch 'bound_rating' into 'master' 2021-11-11 14:30:41 +00:00
mwphysics Use the scaled mesh translation for collision shape position for living actors. It seems only (some) dead 2021-11-28 18:58:40 +01:00
mwrender Unset store listeners for creatures 2021-11-15 16:31:38 +01:00
mwscript Make better use of std::clamp 2021-11-06 08:47:32 +03:00
mwsound Extract correctSoundPath method to avoid code duplication. Add unit test for the new method 2021-11-10 23:06:35 +01:00
mwstate Handle character directories like save names 2021-11-14 11:26:14 +01:00
mwworld isolates groundcover content files (#3208) 2021-11-13 23:37:53 +01:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt removes unused recordcmp.hpp (#3214) 2021-11-04 16:56:51 +01:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp fix windows aero snap 2021-11-07 20:01:07 -08:00
engine.hpp Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files. 2021-10-26 21:52:42 +02:00
main.cpp Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files. 2021-10-26 21:52:42 +02:00
options.cpp Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files. 2021-10-26 21:52:42 +02:00
options.hpp Add tests for openmw options 2021-10-05 22:51:12 +02:00