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openmw/apps/opencs/view/render/terraintexturemode.cpp
2024-06-12 17:09:28 +02:00

778 lines
30 KiB
C++

#include "terraintexturemode.hpp"
#include <algorithm>
#include <cmath>
#include <cstdlib>
#include <exception>
#include <limits>
#include <string>
#include <QDropEvent>
#include <QIcon>
#include <QSlider>
#include <QWidget>
#include <osg/Vec2f>
#include <osg/Vec3d>
#include <apps/opencs/model/prefs/category.hpp>
#include <apps/opencs/model/prefs/setting.hpp>
#include <apps/opencs/model/world/cellcoordinates.hpp>
#include <apps/opencs/model/world/cellselection.hpp>
#include <apps/opencs/model/world/columnimp.hpp>
#include <apps/opencs/model/world/columns.hpp>
#include <apps/opencs/model/world/idcollection.hpp>
#include <apps/opencs/model/world/record.hpp>
#include <apps/opencs/view/render/terrainselection.hpp>
#include <apps/opencs/view/widget/scenetool.hpp>
#include <components/misc/scalableicon.hpp>
#include <components/misc/strings/conversion.hpp>
#include "../widget/scenetoolbar.hpp"
#include "../widget/scenetooltexturebrush.hpp"
#include "../../model/doc/document.hpp"
#include "../../model/prefs/state.hpp"
#include "../../model/world/commands.hpp"
#include "../../model/world/data.hpp"
#include "../../model/world/idtable.hpp"
#include "../../model/world/idtree.hpp"
#include "../../model/world/tablemimedata.hpp"
#include "../../model/world/universalid.hpp"
#include "brushdraw.hpp"
#include "editmode.hpp"
#include "mask.hpp"
#include "pagedworldspacewidget.hpp"
#include "worldspacewidget.hpp"
CSVRender::TerrainTextureMode::TerrainTextureMode(
WorldspaceWidget* worldspaceWidget, osg::Group* parentNode, QWidget* parent)
: EditMode(worldspaceWidget, Misc::ScalableIcon::load(":scenetoolbar/editing-terrain-texture"),
Mask_Terrain | Mask_Reference, "Terrain texture editing", parent)
, mBrushSize(1)
, mBrushShape(CSVWidget::BrushShape_Point)
, mTextureBrushScenetool(nullptr)
, mDragMode(InteractionType_None)
, mParentNode(parentNode)
, mIsEditing(false)
{
}
void CSVRender::TerrainTextureMode::activate(CSVWidget::SceneToolbar* toolbar)
{
if (!mTextureBrushScenetool)
{
mTextureBrushScenetool = new CSVWidget::SceneToolTextureBrush(
toolbar, "scenetooltexturebrush", getWorldspaceWidget().getDocument());
connect(mTextureBrushScenetool, &CSVWidget::SceneTool::clicked, mTextureBrushScenetool,
&CSVWidget::SceneToolTextureBrush::activate);
connect(mTextureBrushScenetool->mTextureBrushWindow, &CSVWidget::TextureBrushWindow::passBrushSize, this,
&TerrainTextureMode::setBrushSize);
connect(mTextureBrushScenetool->mTextureBrushWindow, &CSVWidget::TextureBrushWindow::passBrushShape, this,
&TerrainTextureMode::setBrushShape);
connect(mTextureBrushScenetool->mTextureBrushWindow->mSizeSliders->mBrushSizeSlider, &QSlider::valueChanged,
this, &TerrainTextureMode::setBrushSize);
connect(mTextureBrushScenetool, &CSVWidget::SceneToolTextureBrush::passTextureId, this,
&TerrainTextureMode::setBrushTexture);
connect(mTextureBrushScenetool->mTextureBrushWindow, &CSVWidget::TextureBrushWindow::passTextureId, this,
&TerrainTextureMode::setBrushTexture);
connect(mTextureBrushScenetool, qOverload<QDropEvent*>(&CSVWidget::SceneToolTextureBrush::passEvent), this,
&TerrainTextureMode::handleDropEvent);
connect(this, &TerrainTextureMode::passBrushTexture, mTextureBrushScenetool->mTextureBrushWindow,
&CSVWidget::TextureBrushWindow::setBrushTexture);
connect(this, &TerrainTextureMode::passBrushTexture, mTextureBrushScenetool,
&CSVWidget::SceneToolTextureBrush::updateBrushHistory);
}
if (!mTerrainTextureSelection)
{
mTerrainTextureSelection
= std::make_shared<TerrainSelection>(mParentNode, &getWorldspaceWidget(), TerrainSelectionType::Texture);
}
if (!mBrushDraw)
mBrushDraw = std::make_unique<BrushDraw>(mParentNode, true);
EditMode::activate(toolbar);
toolbar->addTool(mTextureBrushScenetool);
}
void CSVRender::TerrainTextureMode::deactivate(CSVWidget::SceneToolbar* toolbar)
{
if (mTextureBrushScenetool)
{
toolbar->removeTool(mTextureBrushScenetool);
delete mTextureBrushScenetool;
mTextureBrushScenetool = nullptr;
}
if (mTerrainTextureSelection)
{
mTerrainTextureSelection.reset();
}
if (mBrushDraw)
mBrushDraw.reset();
EditMode::deactivate(toolbar);
}
void CSVRender::TerrainTextureMode::primaryOpenPressed(const WorldspaceHitResult& hit) // Apply changes here
{
}
void CSVRender::TerrainTextureMode::primaryEditPressed(const WorldspaceHitResult& hit) // Apply changes here
{
CSMDoc::Document& document = getWorldspaceWidget().getDocument();
CSMWorld::IdTable& landTable
= dynamic_cast<CSMWorld::IdTable&>(*document.getData().getTableModel(CSMWorld::UniversalId::Type_Land));
CSMWorld::IdTable& ltexTable
= dynamic_cast<CSMWorld::IdTable&>(*document.getData().getTableModel(CSMWorld::UniversalId::Type_LandTextures));
mCellId = getWorldspaceWidget().getCellId(hit.worldPos);
QUndoStack& undoStack = document.getUndoStack();
CSMWorld::IdCollection<ESM::LandTexture>& landtexturesCollection = document.getData().getLandTextures();
int index = landtexturesCollection.searchId(mBrushTexture);
if (index != -1 && !landtexturesCollection.getRecord(index).isDeleted() && hit.hit && hit.tag == nullptr)
{
undoStack.beginMacro("Edit texture records");
if (allowLandTextureEditing(mCellId))
{
undoStack.push(new CSMWorld::TouchLandCommand(landTable, ltexTable, mCellId));
editTerrainTextureGrid(hit);
}
undoStack.endMacro();
}
}
void CSVRender::TerrainTextureMode::primarySelectPressed(const WorldspaceHitResult& hit)
{
if (hit.hit && hit.tag == nullptr)
{
selectTerrainTextures(CSMWorld::CellCoordinates::toTextureCoords(hit.worldPos), 0);
mTerrainTextureSelection->clearTemporarySelection();
}
}
void CSVRender::TerrainTextureMode::secondarySelectPressed(const WorldspaceHitResult& hit)
{
if (hit.hit && hit.tag == nullptr)
{
selectTerrainTextures(CSMWorld::CellCoordinates::toTextureCoords(hit.worldPos), 1);
mTerrainTextureSelection->clearTemporarySelection();
}
}
bool CSVRender::TerrainTextureMode::primaryEditStartDrag(const QPoint& pos)
{
WorldspaceHitResult hit = getWorldspaceWidget().mousePick(pos, getWorldspaceWidget().getInteractionMask());
CSMDoc::Document& document = getWorldspaceWidget().getDocument();
CSMWorld::IdTable& landTable
= dynamic_cast<CSMWorld::IdTable&>(*document.getData().getTableModel(CSMWorld::UniversalId::Type_Land));
CSMWorld::IdTable& ltexTable
= dynamic_cast<CSMWorld::IdTable&>(*document.getData().getTableModel(CSMWorld::UniversalId::Type_LandTextures));
mCellId = getWorldspaceWidget().getCellId(hit.worldPos);
QUndoStack& undoStack = document.getUndoStack();
mDragMode = InteractionType_PrimaryEdit;
CSMWorld::IdCollection<ESM::LandTexture>& landtexturesCollection = document.getData().getLandTextures();
const int index = landtexturesCollection.searchId(mBrushTexture);
if (index != -1 && !landtexturesCollection.getRecord(index).isDeleted() && hit.hit && hit.tag == nullptr)
{
undoStack.beginMacro("Edit texture records");
mIsEditing = true;
if (allowLandTextureEditing(mCellId))
{
undoStack.push(new CSMWorld::TouchLandCommand(landTable, ltexTable, mCellId));
editTerrainTextureGrid(hit);
}
}
return true;
}
bool CSVRender::TerrainTextureMode::secondaryEditStartDrag(const QPoint& pos)
{
return false;
}
bool CSVRender::TerrainTextureMode::primarySelectStartDrag(const QPoint& pos)
{
WorldspaceHitResult hit = getWorldspaceWidget().mousePick(pos, getWorldspaceWidget().getInteractionMask());
mDragMode = InteractionType_PrimarySelect;
if (!hit.hit || hit.tag != nullptr)
{
mDragMode = InteractionType_None;
return false;
}
selectTerrainTextures(CSMWorld::CellCoordinates::toTextureCoords(hit.worldPos), 0);
return true;
}
bool CSVRender::TerrainTextureMode::secondarySelectStartDrag(const QPoint& pos)
{
WorldspaceHitResult hit = getWorldspaceWidget().mousePick(pos, getWorldspaceWidget().getInteractionMask());
mDragMode = InteractionType_SecondarySelect;
if (!hit.hit || hit.tag != nullptr)
{
mDragMode = InteractionType_None;
return false;
}
selectTerrainTextures(CSMWorld::CellCoordinates::toTextureCoords(hit.worldPos), 1);
return true;
}
void CSVRender::TerrainTextureMode::drag(const QPoint& pos, int diffX, int diffY, double speedFactor)
{
if (mDragMode == InteractionType_PrimaryEdit)
{
WorldspaceHitResult hit = getWorldspaceWidget().mousePick(pos, getWorldspaceWidget().getInteractionMask());
std::string cellId = getWorldspaceWidget().getCellId(hit.worldPos);
CSMDoc::Document& document = getWorldspaceWidget().getDocument();
CSMWorld::IdCollection<ESM::LandTexture>& landtexturesCollection = document.getData().getLandTextures();
const int index = landtexturesCollection.searchId(mBrushTexture);
if (index != -1 && !landtexturesCollection.getRecord(index).isDeleted() && hit.hit && hit.tag == nullptr)
{
editTerrainTextureGrid(hit);
}
}
if (mDragMode == InteractionType_PrimarySelect)
{
WorldspaceHitResult hit = getWorldspaceWidget().mousePick(pos, getWorldspaceWidget().getInteractionMask());
if (hit.hit && hit.tag == nullptr)
selectTerrainTextures(CSMWorld::CellCoordinates::toTextureCoords(hit.worldPos), 0);
}
if (mDragMode == InteractionType_SecondarySelect)
{
WorldspaceHitResult hit = getWorldspaceWidget().mousePick(pos, getWorldspaceWidget().getInteractionMask());
if (hit.hit && hit.tag == nullptr)
selectTerrainTextures(CSMWorld::CellCoordinates::toTextureCoords(hit.worldPos), 1);
}
}
void CSVRender::TerrainTextureMode::dragCompleted(const QPoint& pos)
{
if (mDragMode == InteractionType_PrimaryEdit && mIsEditing)
{
CSMDoc::Document& document = getWorldspaceWidget().getDocument();
QUndoStack& undoStack = document.getUndoStack();
CSMWorld::IdCollection<ESM::LandTexture>& landtexturesCollection = document.getData().getLandTextures();
const int index = landtexturesCollection.searchId(mBrushTexture);
if (index != -1 && !landtexturesCollection.getRecord(index).isDeleted())
{
undoStack.endMacro();
mIsEditing = false;
}
}
mTerrainTextureSelection->clearTemporarySelection();
}
void CSVRender::TerrainTextureMode::dragAborted() {}
void CSVRender::TerrainTextureMode::dragWheel(int diff, double speedFactor) {}
void CSVRender::TerrainTextureMode::handleDropEvent(QDropEvent* event)
{
const CSMWorld::TableMimeData* mime = dynamic_cast<const CSMWorld::TableMimeData*>(event->mimeData());
if (!mime) // May happen when non-records (e.g. plain text) are dragged and dropped
return;
if (mime->holdsType(CSMWorld::UniversalId::Type_LandTexture))
{
const std::vector<CSMWorld::UniversalId> ids = mime->getData();
for (const CSMWorld::UniversalId& uid : ids)
{
mBrushTexture = ESM::RefId::stringRefId(uid.getId());
emit passBrushTexture(mBrushTexture);
}
}
}
void CSVRender::TerrainTextureMode::editTerrainTextureGrid(const WorldspaceHitResult& hit)
{
CSMDoc::Document& document = getWorldspaceWidget().getDocument();
CSMWorld::IdTable& landTable
= dynamic_cast<CSMWorld::IdTable&>(*document.getData().getTableModel(CSMWorld::UniversalId::Type_Land));
mCellId = getWorldspaceWidget().getCellId(hit.worldPos);
if (allowLandTextureEditing(mCellId))
{
}
std::pair<CSMWorld::CellCoordinates, bool> cellCoordinates_pair = CSMWorld::CellCoordinates::fromId(mCellId);
int cellX = cellCoordinates_pair.first.getX();
int cellY = cellCoordinates_pair.first.getY();
// The coordinates of hit in mCellId
int xHitInCell(float(((hit.worldPos.x() - (cellX * cellSize)) * landTextureSize / cellSize) - 0.25));
int yHitInCell(float(((hit.worldPos.y() - (cellY * cellSize)) * landTextureSize / cellSize) + 0.25));
if (xHitInCell < 0)
{
xHitInCell = xHitInCell + landTextureSize;
cellX = cellX - 1;
}
if (yHitInCell > 15)
{
yHitInCell = yHitInCell - landTextureSize;
cellY = cellY + 1;
}
mCellId = CSMWorld::CellCoordinates::generateId(cellX, cellY);
if (allowLandTextureEditing(mCellId))
{
}
std::string iteratedCellId;
int textureColumn = landTable.findColumnIndex(CSMWorld::Columns::ColumnId_LandTexturesIndex);
// All indices are offset by +1
uint32_t brushInt = document.getData().getLandTextures().getRecord(mBrushTexture).get().mIndex + 1;
int r = static_cast<float>(mBrushSize) / 2;
if (mBrushShape == CSVWidget::BrushShape_Point)
{
CSMWorld::LandTexturesColumn::DataType newTerrain
= landTable.data(landTable.getModelIndex(mCellId, textureColumn))
.value<CSMWorld::LandTexturesColumn::DataType>();
if (allowLandTextureEditing(mCellId))
{
newTerrain[yHitInCell * landTextureSize + xHitInCell] = brushInt;
pushEditToCommand(newTerrain, document, landTable, mCellId);
}
}
if (mBrushShape == CSVWidget::BrushShape_Square)
{
int upperLeftCellX = cellX - std::floor(r / landTextureSize);
int upperLeftCellY = cellY - std::floor(r / landTextureSize);
if (xHitInCell - (r % landTextureSize) < 0)
upperLeftCellX--;
if (yHitInCell - (r % landTextureSize) < 0)
upperLeftCellY--;
int lowerrightCellX = cellX + std::floor(r / landTextureSize);
int lowerrightCellY = cellY + std::floor(r / landTextureSize);
if (xHitInCell + (r % landTextureSize) > landTextureSize - 1)
lowerrightCellX++;
if (yHitInCell + (r % landTextureSize) > landTextureSize - 1)
lowerrightCellY++;
for (int i_cell = upperLeftCellX; i_cell <= lowerrightCellX; i_cell++)
{
for (int j_cell = upperLeftCellY; j_cell <= lowerrightCellY; j_cell++)
{
iteratedCellId = CSMWorld::CellCoordinates::generateId(i_cell, j_cell);
if (allowLandTextureEditing(iteratedCellId))
{
CSMWorld::LandTexturesColumn::DataType newTerrain
= landTable.data(landTable.getModelIndex(iteratedCellId, textureColumn))
.value<CSMWorld::LandTexturesColumn::DataType>();
for (int i = 0; i < landTextureSize; i++)
{
for (int j = 0; j < landTextureSize; j++)
{
if (i_cell == cellX && j_cell == cellY && abs(i - xHitInCell) < r
&& abs(j - yHitInCell) < r)
{
newTerrain[j * landTextureSize + i] = brushInt;
}
else
{
int distanceX(0);
int distanceY(0);
if (i_cell < cellX)
distanceX = xHitInCell + landTextureSize * abs(i_cell - cellX) - i;
if (j_cell < cellY)
distanceY = yHitInCell + landTextureSize * abs(j_cell - cellY) - j;
if (i_cell > cellX)
distanceX = -xHitInCell + landTextureSize * abs(i_cell - cellX) + i;
if (j_cell > cellY)
distanceY = -yHitInCell + landTextureSize * abs(j_cell - cellY) + j;
if (i_cell == cellX)
distanceX = abs(i - xHitInCell);
if (j_cell == cellY)
distanceY = abs(j - yHitInCell);
if (distanceX < r && distanceY < r)
newTerrain[j * landTextureSize + i] = brushInt;
}
}
}
pushEditToCommand(newTerrain, document, landTable, iteratedCellId);
}
}
}
}
if (mBrushShape == CSVWidget::BrushShape_Circle)
{
int upperLeftCellX = cellX - std::floor(r / landTextureSize);
int upperLeftCellY = cellY - std::floor(r / landTextureSize);
if (xHitInCell - (r % landTextureSize) < 0)
upperLeftCellX--;
if (yHitInCell - (r % landTextureSize) < 0)
upperLeftCellY--;
int lowerrightCellX = cellX + std::floor(r / landTextureSize);
int lowerrightCellY = cellY + std::floor(r / landTextureSize);
if (xHitInCell + (r % landTextureSize) > landTextureSize - 1)
lowerrightCellX++;
if (yHitInCell + (r % landTextureSize) > landTextureSize - 1)
lowerrightCellY++;
for (int i_cell = upperLeftCellX; i_cell <= lowerrightCellX; i_cell++)
{
for (int j_cell = upperLeftCellY; j_cell <= lowerrightCellY; j_cell++)
{
iteratedCellId = CSMWorld::CellCoordinates::generateId(i_cell, j_cell);
if (allowLandTextureEditing(iteratedCellId))
{
CSMWorld::LandTexturesColumn::DataType newTerrain
= landTable.data(landTable.getModelIndex(iteratedCellId, textureColumn))
.value<CSMWorld::LandTexturesColumn::DataType>();
for (int i = 0; i < landTextureSize; i++)
{
for (int j = 0; j < landTextureSize; j++)
{
if (i_cell == cellX && j_cell == cellY && abs(i - xHitInCell) < r
&& abs(j - yHitInCell) < r)
{
int distanceX = abs(i - xHitInCell);
int distanceY = abs(j - yHitInCell);
float distance = std::round(sqrt(pow(distanceX, 2) + pow(distanceY, 2)));
float rf = static_cast<float>(mBrushSize) / 2;
if (distance < rf)
newTerrain[j * landTextureSize + i] = brushInt;
}
else
{
int distanceX(0);
int distanceY(0);
if (i_cell < cellX)
distanceX = xHitInCell + landTextureSize * abs(i_cell - cellX) - i;
if (j_cell < cellY)
distanceY = yHitInCell + landTextureSize * abs(j_cell - cellY) - j;
if (i_cell > cellX)
distanceX = -xHitInCell + landTextureSize * abs(i_cell - cellX) + i;
if (j_cell > cellY)
distanceY = -yHitInCell + landTextureSize * abs(j_cell - cellY) + j;
if (i_cell == cellX)
distanceX = abs(i - xHitInCell);
if (j_cell == cellY)
distanceY = abs(j - yHitInCell);
float distance = std::round(sqrt(pow(distanceX, 2) + pow(distanceY, 2)));
float rf = static_cast<float>(mBrushSize) / 2;
if (distance < rf)
newTerrain[j * landTextureSize + i] = brushInt;
}
}
}
pushEditToCommand(newTerrain, document, landTable, iteratedCellId);
}
}
}
}
if (mBrushShape == CSVWidget::BrushShape_Custom)
{
CSMWorld::LandTexturesColumn::DataType newTerrain
= landTable.data(landTable.getModelIndex(mCellId, textureColumn))
.value<CSMWorld::LandTexturesColumn::DataType>();
if (allowLandTextureEditing(mCellId) && !mCustomBrushShape.empty())
{
for (auto const& value : mCustomBrushShape)
{
if (yHitInCell + value.second >= 0 && yHitInCell + value.second <= 15 && xHitInCell + value.first >= 0
&& xHitInCell + value.first <= 15)
{
newTerrain[(yHitInCell + value.second) * landTextureSize + xHitInCell + value.first] = brushInt;
}
else
{
int cellXDifference = std::floor(1.0f * (xHitInCell + value.first) / landTextureSize);
int cellYDifference = std::floor(1.0f * (yHitInCell + value.second) / landTextureSize);
int xInOtherCell = xHitInCell + value.first - cellXDifference * landTextureSize;
int yInOtherCell = yHitInCell + value.second - cellYDifference * landTextureSize;
std::string cellId
= CSMWorld::CellCoordinates::generateId(cellX + cellXDifference, cellY + cellYDifference);
if (allowLandTextureEditing(cellId))
{
CSMWorld::LandTexturesColumn::DataType newTerrainOtherCell
= landTable.data(landTable.getModelIndex(cellId, textureColumn))
.value<CSMWorld::LandTexturesColumn::DataType>();
newTerrainOtherCell[yInOtherCell * landTextureSize + xInOtherCell] = brushInt;
pushEditToCommand(newTerrainOtherCell, document, landTable, std::move(cellId));
}
}
}
pushEditToCommand(newTerrain, document, landTable, mCellId);
}
}
}
bool CSVRender::TerrainTextureMode::isInCellSelection(int globalSelectionX, int globalSelectionY)
{
if (CSVRender::PagedWorldspaceWidget* paged
= dynamic_cast<CSVRender::PagedWorldspaceWidget*>(&getWorldspaceWidget()))
{
std::pair<int, int> textureCoords = std::make_pair(globalSelectionX, globalSelectionY);
std::string cellId = CSMWorld::CellCoordinates::textureGlobalToCellId(textureCoords);
return paged->getCellSelection().has(CSMWorld::CellCoordinates::fromId(cellId).first);
}
return false;
}
void CSVRender::TerrainTextureMode::selectTerrainTextures(
const std::pair<int, int>& texCoords, unsigned char selectMode)
{
int r = mBrushSize / 2;
std::vector<std::pair<int, int>> selections;
if (mBrushShape == CSVWidget::BrushShape_Point)
{
if (isInCellSelection(texCoords.first, texCoords.second))
selections.emplace_back(texCoords);
}
if (mBrushShape == CSVWidget::BrushShape_Square)
{
for (int i = -r; i <= r; i++)
{
for (int j = -r; j <= r; j++)
{
int x = i + texCoords.first;
int y = j + texCoords.second;
if (isInCellSelection(x, y))
{
selections.emplace_back(x, y);
}
}
}
}
if (mBrushShape == CSVWidget::BrushShape_Circle)
{
for (int i = -r; i <= r; i++)
{
for (int j = -r; j <= r; j++)
{
osg::Vec2f coords(i, j);
float rf = static_cast<float>(mBrushSize) / 2;
if (std::round(coords.length()) < rf)
{
int x = i + texCoords.first;
int y = j + texCoords.second;
if (isInCellSelection(x, y))
{
selections.emplace_back(x, y);
}
}
}
}
}
if (mBrushShape == CSVWidget::BrushShape_Custom)
{
if (!mCustomBrushShape.empty())
{
for (auto const& value : mCustomBrushShape)
{
int x = texCoords.first + value.first;
int y = texCoords.second + value.second;
if (isInCellSelection(x, y))
{
selections.emplace_back(x, y);
}
}
}
}
std::string selectAction;
if (selectMode == 0)
selectAction = CSMPrefs::get()["3D Scene Editing"]["primary-select-action"].toString();
else
selectAction = CSMPrefs::get()["3D Scene Editing"]["secondary-select-action"].toString();
if (selectAction == "Select only")
mTerrainTextureSelection->onlySelect(selections);
else if (selectAction == "Add to selection")
mTerrainTextureSelection->addSelect(selections);
else if (selectAction == "Remove from selection")
mTerrainTextureSelection->removeSelect(selections);
else if (selectAction == "Invert selection")
mTerrainTextureSelection->toggleSelect(selections);
}
void CSVRender::TerrainTextureMode::pushEditToCommand(CSMWorld::LandTexturesColumn::DataType& newLandGrid,
CSMDoc::Document& document, CSMWorld::IdTable& landTable, std::string cellId)
{
CSMWorld::IdTable& ltexTable
= dynamic_cast<CSMWorld::IdTable&>(*document.getData().getTableModel(CSMWorld::UniversalId::Type_LandTextures));
QVariant changedLand;
changedLand.setValue(newLandGrid);
QModelIndex index(
landTable.getModelIndex(cellId, landTable.findColumnIndex(CSMWorld::Columns::ColumnId_LandTexturesIndex)));
QUndoStack& undoStack = document.getUndoStack();
undoStack.push(new CSMWorld::ModifyCommand(landTable, index, changedLand));
undoStack.push(new CSMWorld::TouchLandCommand(landTable, ltexTable, cellId));
}
bool CSVRender::TerrainTextureMode::allowLandTextureEditing(const std::string& cellId)
{
CSMDoc::Document& document = getWorldspaceWidget().getDocument();
CSMWorld::IdTable& landTable
= dynamic_cast<CSMWorld::IdTable&>(*document.getData().getTableModel(CSMWorld::UniversalId::Type_Land));
CSMWorld::IdTree& cellTable
= dynamic_cast<CSMWorld::IdTree&>(*document.getData().getTableModel(CSMWorld::UniversalId::Type_Cells));
const ESM::RefId cellRefId = ESM::RefId::stringRefId(cellId);
const bool noCell = document.getData().getCells().searchId(cellRefId) == -1;
const bool noLand = document.getData().getLand().searchId(cellRefId) == -1;
if (noCell)
{
std::string mode = CSMPrefs::get()["3D Scene Editing"]["outside-landedit"].toString();
// target cell does not exist
if (mode == "Discard")
return false;
if (mode == "Create cell and land, then edit")
{
auto createCommand = std::make_unique<CSMWorld::CreateCommand>(cellTable, cellId);
int parentIndex = cellTable.findColumnIndex(CSMWorld::Columns::ColumnId_Cell);
int index = cellTable.findNestedColumnIndex(parentIndex, CSMWorld::Columns::ColumnId_Interior);
createCommand->addNestedValue(parentIndex, index, false);
document.getUndoStack().push(createCommand.release());
if (CSVRender::PagedWorldspaceWidget* paged
= dynamic_cast<CSVRender::PagedWorldspaceWidget*>(&getWorldspaceWidget()))
{
CSMWorld::CellSelection selection = paged->getCellSelection();
selection.add(CSMWorld::CellCoordinates::fromId(cellId).first);
paged->setCellSelection(selection);
}
}
}
else if (CSVRender::PagedWorldspaceWidget* paged
= dynamic_cast<CSVRender::PagedWorldspaceWidget*>(&getWorldspaceWidget()))
{
CSMWorld::CellSelection selection = paged->getCellSelection();
if (!selection.has(CSMWorld::CellCoordinates::fromId(cellId).first))
{
// target cell exists, but is not shown
std::string mode = CSMPrefs::get()["3D Scene Editing"]["outside-visible-landedit"].toString();
if (mode == "Discard")
return false;
if (mode == "Show cell and edit")
{
selection.add(CSMWorld::CellCoordinates::fromId(cellId).first);
paged->setCellSelection(selection);
}
}
}
if (noLand)
{
std::string mode = CSMPrefs::get()["3D Scene Editing"]["outside-landedit"].toString();
// target cell does not exist
if (mode == "Discard")
return false;
if (mode == "Create cell and land, then edit")
{
document.getUndoStack().push(new CSMWorld::CreateCommand(landTable, cellId));
}
}
return true;
}
void CSVRender::TerrainTextureMode::dragMoveEvent(QDragMoveEvent* event) {}
void CSVRender::TerrainTextureMode::mouseMoveEvent(QMouseEvent* event)
{
WorldspaceHitResult hit = getWorldspaceWidget().mousePick(event->pos(), getInteractionMask());
if (hit.hit && mBrushDraw)
mBrushDraw->update(hit.worldPos, mBrushSize, mBrushShape);
if (!hit.hit && mBrushDraw)
mBrushDraw->hide();
}
std::shared_ptr<CSVRender::TerrainSelection> CSVRender::TerrainTextureMode::getTerrainSelection()
{
return mTerrainTextureSelection;
}
void CSVRender::TerrainTextureMode::setBrushSize(int brushSize)
{
mBrushSize = brushSize;
}
void CSVRender::TerrainTextureMode::setBrushShape(CSVWidget::BrushShape brushShape)
{
mBrushShape = brushShape;
// Set custom brush shape
if (mBrushShape == CSVWidget::BrushShape_Custom && !mTerrainTextureSelection->getTerrainSelection().empty())
{
auto terrainSelection = mTerrainTextureSelection->getTerrainSelection();
int selectionCenterX = 0;
int selectionCenterY = 0;
int selectionAmount = 0;
for (auto const& value : terrainSelection)
{
selectionCenterX += value.first;
selectionCenterY += value.second;
++selectionAmount;
}
if (selectionAmount != 0)
{
selectionCenterX /= selectionAmount;
selectionCenterY /= selectionAmount;
}
mCustomBrushShape.clear();
for (auto const& value : terrainSelection)
mCustomBrushShape.emplace_back(value.first - selectionCenterX, value.second - selectionCenterY);
}
}
void CSVRender::TerrainTextureMode::setBrushTexture(ESM::RefId brushTexture)
{
mBrushTexture = brushTexture;
}