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openmw/components
elsid 996153f78d
Convert RefId to class
2 years ago
..
bsa First pass with include-what-you-use 2 years ago
bullethelpers Remove unused includes 2 years ago
compiler Convert RefId to class 2 years ago
config Replace QRegExp by QRegularExpression 2 years ago
contentselector Name all custom ESM format versions and add tests 2 years ago
crashcatcher Merge branch 'remove-strerror' into 'master' 2 years ago
debug Remove redundant operator<< overloads from Log 2 years ago
detournavigator Convert RefId to class 2 years ago
esm Convert RefId to class 2 years ago
esm3 Convert RefId to class 2 years ago
esm3terrain Apply clang-format to code base 2 years ago
esm4 Load light models in the engine. Doesn't emit light 2 years ago
esmloader Convert RefId to class 2 years ago
fallback Apply clang-format to code base 2 years ago
files Files::Collections: prefer files from highest priority folders 2 years ago
fontloader Remove unused includes 2 years ago
fx expose more uniforms to postprocessing 2 years ago
interpreter Combine initializer_lists 2 years ago
l10n Separate l10n manager from lua 2 years ago
loadinglistener Apply clang-format to code base 2 years ago
lua Fix #7210 2 years ago
lua_ui Fix -Wnon-virtual-dtor warnings 2 years ago
misc Convert RefId to class 2 years ago
myguiplatform Use OpenMW logging levels for MyGUI log (feature 7130) 2 years ago
navmeshtool Stop updating navmeshtool progress on first bad message 2 years ago
nif Rewrite NiVertexColorProperty 2 years ago
nifbullet Clean up fillTriangleMesh for NiTriStrips 2 years ago
nifosg Propagate dynamic effects to node's immediate children (bug #6550) 2 years ago
platform Restore 0936d716d96cd45b3efc2d1a3697614f7f96952d 2 years ago
process Apply clang-format to code base 2 years ago
resource Do not try to dereference nullptr in object cache 2 years ago
sceneutil moved light common to its own file 2 years ago
sdlutil Apply clang-format to code base 2 years ago
serialization Apply clang-format to code base 2 years ago
settings First pass with include-what-you-use 2 years ago
shader rain occlusion 2 years ago
sqlite3 Apply clang-format to code base 2 years ago
std140 Apply clang-format to code base 2 years ago
stereo Restore false-positive unused includes 2 years ago
terrain Discard terrain base layer alpha in non-shader rendering path (bug #6657) 2 years ago
to_utf8 Applies review advice. 2 years ago
translation Apply clang-format to code base 2 years ago
version Apply clang-format to code base 2 years ago
vfs First pass with include-what-you-use 2 years ago
widgets Sort quests in journal by name (bug 7054) 2 years ago
CMakeLists.txt Merge branch 'load_esm4_lights' into 'master' 2 years ago
doc.hpp
windows.hpp Fix build on Windows 3 years ago