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			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			227 lines
		
	
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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  OpenMW - The completely unofficial reimplementation of Morrowind
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  Copyright (C) 2008-2010  Nicolay Korslund
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  Email: < korslund@gmail.com >
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  WWW: http://openmw.sourceforge.net/
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  This file (node.h) is part of the OpenMW package.
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  OpenMW is distributed as free software: you can redistribute it
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  and/or modify it under the terms of the GNU General Public License
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  version 3, as published by the Free Software Foundation.
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  This program is distributed in the hope that it will be useful, but
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  WITHOUT ANY WARRANTY; without even the implied warranty of
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  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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  General Public License for more details.
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  You should have received a copy of the GNU General Public License
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  version 3 along with this program. If not, see
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  http://www.gnu.org/licenses/ .
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 */
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#ifndef _NIF_NODE_H_
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#define _NIF_NODE_H_
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#include "controlled.hpp"
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#include "data.hpp"
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namespace Nif
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{
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/** A Node is an object that's part of the main NIF tree. It has
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    parent node (unless it's the root), and transformation (location
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    and rotation) relative to it's parent.
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 */
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class Node : public Named
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{
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public:
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  // Node flags. Interpretation depends somewhat on the type of node.
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  int flags;
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  const Transformation *trafo;
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  PropertyList props;
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  // Bounding box info
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  bool hasBounds;
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  const Vector *boundPos;
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  const Matrix *boundRot;
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  const Vector *boundXYZ; // Box size
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  void read(NIFFile *nif)
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  {
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    Named::read(nif);
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    flags = nif->getShort();
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    trafo = nif->getTrafo();
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    props.read(nif);
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    hasBounds = !!nif->getInt();
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    if(hasBounds)
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      {
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        nif->getInt(); // always 1
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        boundPos = nif->getVector();
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        boundRot = nif->getMatrix();
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        boundXYZ = nif->getVector();
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      }
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    boneTrafo = NULL;
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    boneIndex = -1;
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  }
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  // Bone transformation. If set, node is a part of a skeleton.
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  const NiSkinData::BoneTrafo *boneTrafo;
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  // Bone weight info, from NiSkinData
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  const NiSkinData::BoneInfo *boneInfo;
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  // Bone index. If -1, this node is either not a bone, or if
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  // boneTrafo is set it is the root bone in the skeleton.
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  short boneIndex;
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  void makeRootBone(const NiSkinData::BoneTrafo *tr)
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  {
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    boneTrafo = tr;
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    boneIndex = -1;
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  }
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  void makeBone(short ind, const NiSkinData::BoneInfo &bi)
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  {
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    boneInfo = &bi;
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    boneTrafo = bi.trafo;
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    boneIndex = ind;
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  }
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};
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struct NiTriShapeCopy
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{
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 std::string sname;
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 std::vector<std::string> boneSequence;
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 Nif::NiSkinData::BoneTrafoCopy trafo;
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 //Ogre::Quaternion initialBoneRotation;
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 //Ogre::Vector3 initialBoneTranslation;
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 std::vector<Ogre::Vector3> vertices;
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 std::vector<Ogre::Vector3> normals;
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 std::vector<Nif::NiSkinData::BoneInfoCopy> boneinfo;
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 std::map<int, std::vector<Nif::NiSkinData::IndividualWeight> > vertsToWeights;
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 Nif::NiMorphData morph;
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};
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struct NiNode : Node
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{
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  NodeList children;
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  NodeList effects;
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  /* Known NiNode flags:
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     0x01 hidden
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     0x02 use mesh for collision
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     0x04 use bounding box for collision (?)
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     0x08 unknown, but common
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     0x20, 0x40, 0x80 unknown
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   */
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  void read(NIFFile *nif)
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  {
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    Node::read(nif);
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    children.read(nif);
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    effects.read(nif);
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  }
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};
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struct NiTriShape : Node
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{
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  /* Possible flags:
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     0x40 - mesh has no vertex normals ?
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     Only flags included in 0x47 (ie. 0x01, 0x02, 0x04 and 0x40) have
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     been observed so far.
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   */
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  NiTriShapeDataPtr data;
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  NiSkinInstancePtr skin;
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  void read(NIFFile *nif)
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  {
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    Node::read(nif);
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    data.read(nif);
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    skin.read(nif);
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  }
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  NiTriShapeCopy clone(){
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	  NiTriShapeCopy copy;
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      copy.sname = name.toString();
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	  float *ptr = (float*)data->vertices.ptr;
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	  float *ptrNormals = (float*)data->normals.ptr;
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	  int numVerts = data->vertices.length / 3;
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	  for(int i = 0; i < numVerts; i++)
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	  {
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		   float *current = (float*) (ptr + i * 3);
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		   copy.vertices.push_back(Ogre::Vector3(*current, *(current + 1), *(current + 2)));
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		   if(ptrNormals){
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			float *currentNormals = (float*) (ptrNormals + i * 3);
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		   copy.normals.push_back(Ogre::Vector3(*currentNormals, *(currentNormals + 1), *(currentNormals + 2)));
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	 		  }
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      }
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  return copy;
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  }
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};
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struct NiCamera : Node
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{
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  struct Camera
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  {
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    // Camera frustrum
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    float left, right, top, bottom, nearDist, farDist;
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    // Viewport
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    float vleft, vright, vtop, vbottom;
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    // Level of detail modifier
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    float LOD;
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  };
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  const Camera *cam;
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  void read(NIFFile *nif)
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  {
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    Node::read(nif);
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    nif->getPtr<Camera>();
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    nif->getInt(); // -1
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    nif->getInt(); // 0
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  }
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};
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struct NiAutoNormalParticles : Node
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{
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  NiAutoNormalParticlesDataPtr data;
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  void read(NIFFile *nif)
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  {
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    Node::read(nif);
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    data.read(nif);
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    nif->getInt(); // -1
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  }
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};
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struct NiRotatingParticles : Node
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{
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  NiRotatingParticlesDataPtr data;
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  void read(NIFFile *nif)
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  {
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    Node::read(nif);
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    data.read(nif);
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    nif->getInt(); // -1
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  }
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};
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} // Namespace
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#endif
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