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			10 lines
		
	
	
		
			No EOL
		
	
	
		
			126 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			10 lines
		
	
	
		
			No EOL
		
	
	
		
			126 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 120
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| 
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| varying vec2 uv;
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| 
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| #include "lib/core/fragment.h.glsl"
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| 
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| void main()
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| {
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|     gl_FragColor = samplerLastShader(uv);
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| } |