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openmw/components/sceneutil
2017-03-14 19:27:55 +01:00
..
attach.cpp
attach.hpp
clone.cpp Fix missing particles caused by shallow copy of ParticleSystemController 2017-02-26 23:10:41 +01:00
clone.hpp
controller.cpp
controller.hpp
lightcontroller.cpp
lightcontroller.hpp
lightmanager.cpp Fix handling in LightListCallback when the node is not a Group 2017-03-14 19:27:55 +01:00
lightmanager.hpp
lightutil.cpp
lightutil.hpp
optimizer.cpp
optimizer.hpp
pathgridutil.cpp
pathgridutil.hpp
positionattitudetransform.cpp Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
positionattitudetransform.hpp
riggeometry.cpp
riggeometry.hpp
serialize.cpp Don't print Geometry data (vertices, triangles, etc.) in showscenegraph 2017-02-23 23:28:50 +01:00
serialize.hpp
skeleton.cpp
skeleton.hpp Clear the Skeleton's bone cache when a node is added/removed (Fixes #3663) 2016-12-16 20:09:20 +01:00
statesetupdater.cpp
statesetupdater.hpp
unrefqueue.cpp Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
unrefqueue.hpp Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
util.cpp
util.hpp
visitor.cpp Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls 2017-02-04 02:16:26 +01:00
visitor.hpp
waterutil.cpp
waterutil.hpp Move water mesh + simple state generation to components library. 2016-08-05 13:25:05 -04:00
workqueue.cpp More consistent wording of errors/warnings 2017-03-04 21:48:31 +01:00
workqueue.hpp
writescene.cpp
writescene.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00