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			185 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			185 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_ESM_LAND_H
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#define OPENMW_ESM_LAND_H
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#include <stdint.h>
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#include <components/misc/constants.hpp>
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#include "esmcommon.hpp"
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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/*
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 * Landscape data.
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 */
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struct Land
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{
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    static unsigned int sRecordId;
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    /// Return a string descriptor for this record type. Currently used for debugging / error logs only.
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    static std::string getRecordType() { return "Land"; }
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    Land();
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    ~Land();
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    int mFlags; // Only first four bits seem to be used, don't know what
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    // they mean.
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    int mX, mY; // Map coordinates.
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    int mPlugin; // Plugin index, used to reference the correct material palette.
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    // File context. This allows the ESM reader to be 'reset' to this
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    // location later when we are ready to load the full data set.
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    // In the editor, there may not be a file associated with the Land,
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    // in which case the filename will be empty.
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    ESM_Context mContext;
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    int mDataTypes;
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    enum
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    {
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        DATA_VNML = 1,
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        DATA_VHGT = 2,
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        DATA_WNAM = 4,
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        DATA_VCLR = 8,
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        DATA_VTEX = 16
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    };
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    // default height to use in case there is no Land record
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    static const int DEFAULT_HEIGHT = -2048;
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    // number of vertices per side
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    static const int LAND_SIZE = 65;
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    // cell terrain size in world coords
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    static const int REAL_SIZE = Constants::CellSizeInUnits;
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    // total number of vertices
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    static const int LAND_NUM_VERTS = LAND_SIZE * LAND_SIZE;
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    static const int HEIGHT_SCALE = 8;
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    //number of textures per side of land
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    static const int LAND_TEXTURE_SIZE = 16;
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    //total number of textures per land
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    static const int LAND_NUM_TEXTURES = LAND_TEXTURE_SIZE * LAND_TEXTURE_SIZE;
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    static const int LAND_GLOBAL_MAP_LOD_SIZE = 81;
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    static const int LAND_GLOBAL_MAP_LOD_SIZE_SQRT = 9;
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#pragma pack(push,1)
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    struct VHGT
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    {
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        float mHeightOffset;
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        int8_t mHeightData[LAND_NUM_VERTS];
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        short mUnk1;
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        char mUnk2;
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    };
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#pragma pack(pop)
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    typedef signed char VNML;
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    struct LandData
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    {
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        LandData()
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            : mHeightOffset(0)
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            , mMinHeight(0)
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            , mMaxHeight(0)
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            , mUnk1(0)
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            , mUnk2(0)
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            , mDataLoaded(0)
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        {
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        }
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        // Initial reference height for the first vertex, only needed for filling mHeights
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        float mHeightOffset;
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        // Height in world space for each vertex
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        float mHeights[LAND_NUM_VERTS];
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        float mMinHeight;
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        float mMaxHeight;
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        // 24-bit normals, these aren't always correct though. Edge and corner normals may be garbage.
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        VNML mNormals[LAND_NUM_VERTS * 3];
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        // 2D array of texture indices. An index can be used to look up an ESM::LandTexture,
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        // but to do so you must subtract 1 from the index first!
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        // An index of 0 indicates the default texture.
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        uint16_t mTextures[LAND_NUM_TEXTURES];
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        // 24-bit RGB color for each vertex
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        unsigned char mColours[3 * LAND_NUM_VERTS];
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        // ???
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        short mUnk1;
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        uint8_t mUnk2;
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        int mDataLoaded;
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    };
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    // low-LOD heightmap (used for rendering the global map)
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    signed char mWnam[LAND_GLOBAL_MAP_LOD_SIZE];
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    void load(ESMReader &esm, bool &isDeleted);
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    void save(ESMWriter &esm, bool isDeleted = false) const;
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    void blank();
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    /**
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     * Actually loads data into target
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     * If target is nullptr, assumed target is mLandData
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     */
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    void loadData(int flags, LandData* target = nullptr) const;
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    /**
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     * Frees memory allocated for mLandData
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     */
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    void unloadData() const;
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    /// Check if given data type is loaded
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    bool isDataLoaded(int flags) const;
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    /// Sets the flags and creates a LandData if needed
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    void setDataLoaded(int flags);
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        Land (const Land& land);
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        Land& operator= (const Land& land);
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        void swap (Land& land);
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        /// Return land data with at least the data types specified in \a flags loaded (if they
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        /// are available). Will return a 0-pointer if there is no data for any of the
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        /// specified types.
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        const LandData *getLandData (int flags) const;
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        /// Return land data without loading first anything. Can return a 0-pointer.
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        const LandData *getLandData() const;
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        /// Return land data without loading first anything. Can return a 0-pointer.
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        LandData *getLandData();
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        /// \attention Must not be called on objects that aren't fully loaded.
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        ///
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        /// \note Added data fields will be uninitialised
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        void add (int flags);
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        /// \attention Must not be called on objects that aren't fully loaded.
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        void remove (int flags);
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    private:
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        /// Loads data and marks it as loaded
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        /// \return true if data is actually loaded from file, false otherwise
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        /// including the case when data is already loaded
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        bool condLoad(ESM::ESMReader& reader, int flags, int& targetFlags, int dataFlag, void *ptr, unsigned int size) const;
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        mutable LandData *mLandData;
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};
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}
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#endif
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