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openmw/files/shaders/compatibility
AnyOldName3 d282fdb77a Eliminate unused uniform 11 months ago
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bs Don't handle per-vertex normals as tangent space normals 1 year ago
luminance shade refactor 2 years ago
debug.frag shade refactor 2 years ago
debug.vert Improve shaders formatting 2 years ago
depthclipped.frag shade refactor 2 years ago
depthclipped.vert shade refactor 2 years ago
fog.glsl shade refactor 2 years ago
fullscreen_tri.frag shade refactor 2 years ago
fullscreen_tri.vert shade refactor 2 years ago
groundcover.frag Do all lighting calculations in one place, support per-vertex specularity 1 year ago
groundcover.vert Don't handle per-vertex normals as tangent space normals 1 year ago
gui.frag shade refactor 2 years ago
gui.vert shade refactor 2 years ago
multiview_resolve.frag Improve shaders formatting 2 years ago
multiview_resolve.vert shade refactor 2 years ago
normals.glsl Untangle normals and parallax handling 1 year ago
objects.frag Don't handle per-vertex normals as tangent space normals 1 year ago
objects.vert Don't handle per-vertex normals as tangent space normals 1 year ago
ripples_blobber.frag Use Allman brackets 2 years ago
ripples_simulate.frag Improve shaders formatting 2 years ago
s360.frag shade refactor 2 years ago
s360.vert shade refactor 2 years ago
shadowcasting.frag fix shader compilation 2 years ago
shadowcasting.vert Fix tree shadows when TreeAnim flag is used 2 years ago
shadows_fragment.glsl Improve shaders formatting 2 years ago
shadows_vertex.glsl Eliminate unused uniform 11 months ago
sky.frag Improve shaders formatting 2 years ago
sky.vert shade refactor 2 years ago
terrain.frag Don't handle per-vertex normals as tangent space normals 1 year ago
terrain.vert Don't handle per-vertex normals as tangent space normals 1 year ago
vertexcolors.glsl shade refactor 2 years ago
water.frag Refraction fog based on water depth (feature 5926) 11 months ago
water.vert Implement shader-based water ripples (feature 3537) 2 years ago