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			168 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			168 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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  OpenMW - The completely unofficial reimplementation of Morrowind
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  Copyright (C) 2008-2010  Nicolay Korslund
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  Email: < korslund@gmail.com >
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  WWW: https://openmw.org/
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  This file (controller.h) is part of the OpenMW package.
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  OpenMW is distributed as free software: you can redistribute it
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  and/or modify it under the terms of the GNU General Public License
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  version 3, as published by the Free Software Foundation.
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  This program is distributed in the hope that it will be useful, but
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  WITHOUT ANY WARRANTY; without even the implied warranty of
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  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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  General Public License for more details.
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  You should have received a copy of the GNU General Public License
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  version 3 along with this program. If not, see
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  https://www.gnu.org/licenses/ .
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 */
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#ifndef OPENMW_COMPONENTS_NIF_CONTROLLER_HPP
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#define OPENMW_COMPONENTS_NIF_CONTROLLER_HPP
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#include "base.hpp"
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namespace Nif
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{
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class NiParticleSystemController : public Controller
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{
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public:
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    struct Particle {
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        osg::Vec3f velocity;
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        float lifetime;
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        float lifespan;
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        float timestamp;
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        int vertex;
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    };
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    float velocity;
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    float velocityRandom;
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    float verticalDir; // 0=up, pi/2=horizontal, pi=down
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    float verticalAngle;
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    float horizontalDir;
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    float horizontalAngle;
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    float size;
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    float startTime;
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    float stopTime;
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    float emitRate;
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    float lifetime;
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    float lifetimeRandom;
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    enum EmitFlags
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    {
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        NoAutoAdjust = 0x1 // If this flag is set, we use the emitRate value. Otherwise,
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                           // we calculate an emit rate so that the maximum number of particles
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                           // in the system (numParticles) is never exceeded.
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    };
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    int emitFlags;
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    osg::Vec3f offsetRandom;
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    NodePtr emitter;
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    int numParticles;
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    int activeCount;
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    std::vector<Particle> particles;
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    ExtraPtr affectors;
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    ExtraPtr colliders;
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    void read(NIFStream *nif);
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    void post(NIFFile *nif);
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};
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typedef NiParticleSystemController NiBSPArrayController;
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class NiMaterialColorController : public Controller
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{
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public:
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    NiPosDataPtr data;
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    void read(NIFStream *nif);
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    void post(NIFFile *nif);
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};
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class NiPathController : public Controller
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{
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public:
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    NiPosDataPtr posData;
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    NiFloatDataPtr floatData;
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    void read(NIFStream *nif);
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    void post(NIFFile *nif);
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};
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class NiLookAtController : public Controller
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{
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public:
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    NiKeyframeDataPtr data;
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    void read(NIFStream *nif);
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    void post(NIFFile *nif);
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};
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class NiUVController : public Controller
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{
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public:
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    NiUVDataPtr data;
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    void read(NIFStream *nif);
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    void post(NIFFile *nif);
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};
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class NiKeyframeController : public Controller
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{
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public:
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    NiKeyframeDataPtr data;
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    void read(NIFStream *nif);
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    void post(NIFFile *nif);
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};
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class NiAlphaController : public Controller
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{
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public:
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    NiFloatDataPtr data;
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    void read(NIFStream *nif);
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    void post(NIFFile *nif);
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};
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class NiGeomMorpherController : public Controller
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{
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public:
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    NiMorphDataPtr data;
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    void read(NIFStream *nif);
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    void post(NIFFile *nif);
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};
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class NiVisController : public Controller
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{
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public:
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    NiVisDataPtr data;
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    void read(NIFStream *nif);
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    void post(NIFFile *nif);
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};
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class NiFlipController : public Controller
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{
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public:
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    int mTexSlot; // NiTexturingProperty::TextureType
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    float mDelta; // Time between two flips. delta = (start_time - stop_time) / num_sources
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    NiSourceTextureList mSources;
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    void read(NIFStream *nif);
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    void post(NIFFile *nif);
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};
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} // Namespace
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#endif
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