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			162 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			162 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "objectstate.hpp"
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| 
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| #include <stdexcept>
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| #include <sstream>
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| #include <typeinfo>
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| 
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| #include "esmreader.hpp"
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| #include "esmwriter.hpp"
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| 
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| void ESM::ObjectState::load (ESMReader &esm)
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| {
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|     mVersion = esm.getFormat();
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| 
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|     bool isDeleted;
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|     mRef.loadData(esm, isDeleted);
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| 
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|     mHasLocals = 0;
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|     esm.getHNOT (mHasLocals, "HLOC");
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| 
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|     if (mHasLocals)
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|         mLocals.load (esm);
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| 
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|     mEnabled = 1;
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|     esm.getHNOT (mEnabled, "ENAB");
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| 
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|     mCount = 1;
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|     esm.getHNOT (mCount, "COUN");
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| 
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|     mPosition = mRef.mPos;
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|     esm.getHNOT (mPosition, "POS_", 24);
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| 
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|     if (esm.isNextSub("LROT"))
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|         esm.skipHSub(); // local rotation, no longer used
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| 
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|     mFlags = 0;
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|     esm.getHNOT (mFlags, "FLAG");
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| 
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|     // obsolete
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|     int unused;
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|     esm.getHNOT(unused, "LTIM");
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| 
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|     mAnimationState.load(esm);
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| 
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|     // FIXME: assuming "false" as default would make more sense, but also break compatibility with older save files
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|     mHasCustomState = true;
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|     esm.getHNOT (mHasCustomState, "HCUS");
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| }
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| 
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| void ESM::ObjectState::save (ESMWriter &esm, bool inInventory) const
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| {
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|     mRef.save (esm, true, inInventory);
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| 
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|     if (mHasLocals)
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|     {
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|         esm.writeHNT ("HLOC", mHasLocals);
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|         mLocals.save (esm);
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|     }
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| 
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|     if (!mEnabled && !inInventory)
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|         esm.writeHNT ("ENAB", mEnabled);
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| 
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|     if (mCount!=1)
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|         esm.writeHNT ("COUN", mCount);
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| 
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|     if (!inInventory && mPosition != mRef.mPos)
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|         esm.writeHNT ("POS_", mPosition, 24);
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| 
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|     if (mFlags != 0)
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|         esm.writeHNT ("FLAG", mFlags);
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| 
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|     mAnimationState.save(esm);
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| 
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|     if (!mHasCustomState)
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|         esm.writeHNT ("HCUS", false);
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| }
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| 
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| void ESM::ObjectState::blank()
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| {
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|     mRef.blank();
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|     mHasLocals = 0;
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|     mEnabled = false;
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|     mCount = 1;
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|     for (int i=0;i<3;++i)
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|     {
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|         mPosition.pos[i] = 0;
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|         mPosition.rot[i] = 0;
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|     }
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|     mFlags = 0;
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|     mHasCustomState = true;
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| }
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| 
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| const ESM::NpcState& ESM::ObjectState::asNpcState() const
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| {
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|     std::stringstream error;
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|     error << "bad cast " << typeid(this).name() << " to NpcState";
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|     throw std::logic_error(error.str());
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| }
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| 
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| ESM::NpcState& ESM::ObjectState::asNpcState()
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| {
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|     std::stringstream error;
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|     error << "bad cast " << typeid(this).name() << " to NpcState";
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|     throw std::logic_error(error.str());
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| }
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| 
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| const ESM::CreatureState& ESM::ObjectState::asCreatureState() const
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| {
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|     std::stringstream error;
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|     error << "bad cast " << typeid(this).name() << " to CreatureState";
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|     throw std::logic_error(error.str());
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| }
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| 
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| ESM::CreatureState& ESM::ObjectState::asCreatureState()
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| {
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|     std::stringstream error;
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|     error << "bad cast " << typeid(this).name() << " to CreatureState";
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|     throw std::logic_error(error.str());
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| }
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| 
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| const ESM::ContainerState& ESM::ObjectState::asContainerState() const
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| {
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|     std::stringstream error;
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|     error << "bad cast " << typeid(this).name() << " to ContainerState";
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|     throw std::logic_error(error.str());
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| }
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| 
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| ESM::ContainerState& ESM::ObjectState::asContainerState()
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| {
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|     std::stringstream error;
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|     error << "bad cast " << typeid(this).name() << " to ContainerState";
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|     throw std::logic_error(error.str());
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| }
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| 
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| const ESM::DoorState& ESM::ObjectState::asDoorState() const
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| {
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|     std::stringstream error;
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|     error << "bad cast " << typeid(this).name() << " to DoorState";
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|     throw std::logic_error(error.str());
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| }
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| 
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| ESM::DoorState& ESM::ObjectState::asDoorState()
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| {
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|     std::stringstream error;
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|     error << "bad cast " << typeid(this).name() << " to DoorState";
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|     throw std::logic_error(error.str());
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| }
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| 
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| const ESM::CreatureLevListState& ESM::ObjectState::asCreatureLevListState() const
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| {
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|     std::stringstream error;
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|     error << "bad cast " << typeid(this).name() << " to CreatureLevListState";
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|     throw std::logic_error(error.str());
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| }
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| 
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| ESM::CreatureLevListState& ESM::ObjectState::asCreatureLevListState()
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| {
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|     std::stringstream error;
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|     error << "bad cast " << typeid(this).name() << " to CreatureLevListState";
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|     throw std::logic_error(error.str());
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| }
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| 
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| ESM::ObjectState::~ObjectState() {}
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