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			217 lines
		
	
	
	
		
			7.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			217 lines
		
	
	
	
		
			7.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "buffercache.hpp"
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#include <OgreHardwareBufferManager.h>
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#include "defs.hpp"
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namespace
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{
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template <typename IndexType>
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Ogre::HardwareIndexBufferSharedPtr createIndexBuffer(unsigned int flags, unsigned int verts, Ogre::HardwareIndexBuffer::IndexType type)
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{
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    // LOD level n means every 2^n-th vertex is kept
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    size_t lodLevel = (flags >> (4*4));
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    size_t lodDeltas[4];
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    for (int i=0; i<4; ++i)
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        lodDeltas[i] = (flags >> (4*i)) & (0xf);
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    bool anyDeltas = (lodDeltas[Terrain::North] || lodDeltas[Terrain::South] || lodDeltas[Terrain::West] || lodDeltas[Terrain::East]);
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    size_t increment = 1 << lodLevel;
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    assert(increment < verts);
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    std::vector<IndexType> indices;
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    indices.reserve((verts-1)*(verts-1)*2*3 / increment);
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    size_t rowStart = 0, colStart = 0, rowEnd = verts-1, colEnd = verts-1;
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    // If any edge needs stitching we'll skip all edges at this point,
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    // mainly because stitching one edge would have an effect on corners and on the adjacent edges
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    if (anyDeltas)
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    {
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        colStart += increment;
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        colEnd -= increment;
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        rowEnd -= increment;
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        rowStart += increment;
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    }
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    for (size_t row = rowStart; row < rowEnd; row += increment)
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    {
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        for (size_t col = colStart; col < colEnd; col += increment)
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        {
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            indices.push_back(verts*col+row);
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            indices.push_back(verts*(col+increment)+row+increment);
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            indices.push_back(verts*col+row+increment);
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            indices.push_back(verts*col+row);
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            indices.push_back(verts*(col+increment)+row);
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            indices.push_back(verts*(col+increment)+row+increment);
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        }
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    }
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    size_t innerStep = increment;
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    if (anyDeltas)
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    {
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        // Now configure LOD transitions at the edges - this is pretty tedious,
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        // and some very long and boring code, but it works great
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        // South
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        size_t row = 0;
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        size_t outerStep = 1 << (lodDeltas[Terrain::South] + lodLevel);
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        for (size_t col = 0; col < verts-1; col += outerStep)
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        {
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            indices.push_back(verts*col+row);
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            indices.push_back(verts*(col+outerStep)+row);
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            // Make sure not to touch the right edge
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            if (col+outerStep == verts-1)
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                indices.push_back(verts*(col+outerStep-innerStep)+row+innerStep);
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            else
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                indices.push_back(verts*(col+outerStep)+row+innerStep);
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            for (size_t i = 0; i < outerStep; i += innerStep)
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            {
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                // Make sure not to touch the left or right edges
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                if (col+i == 0 || col+i == verts-1-innerStep)
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                    continue;
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                indices.push_back(verts*(col)+row);
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                indices.push_back(verts*(col+i+innerStep)+row+innerStep);
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                indices.push_back(verts*(col+i)+row+innerStep);
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            }
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        }
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        // North
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        row = verts-1;
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        outerStep = size_t(1) << (lodDeltas[Terrain::North] + lodLevel);
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        for (size_t col = 0; col < verts-1; col += outerStep)
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        {
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            indices.push_back(verts*(col+outerStep)+row);
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            indices.push_back(verts*col+row);
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            // Make sure not to touch the left edge
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            if (col == 0)
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                indices.push_back(verts*(col+innerStep)+row-innerStep);
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            else
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                indices.push_back(verts*col+row-innerStep);
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            for (size_t i = 0; i < outerStep; i += innerStep)
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            {
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                // Make sure not to touch the left or right edges
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                if (col+i == 0 || col+i == verts-1-innerStep)
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                    continue;
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                indices.push_back(verts*(col+i)+row-innerStep);
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                indices.push_back(verts*(col+i+innerStep)+row-innerStep);
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                indices.push_back(verts*(col+outerStep)+row);
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            }
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        }
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        // West
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        size_t col = 0;
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        outerStep = size_t(1) << (lodDeltas[Terrain::West] + lodLevel);
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        for (size_t row = 0; row < verts-1; row += outerStep)
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        {
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            indices.push_back(verts*col+row+outerStep);
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            indices.push_back(verts*col+row);
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            // Make sure not to touch the top edge
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            if (row+outerStep == verts-1)
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                indices.push_back(verts*(col+innerStep)+row+outerStep-innerStep);
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            else
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                indices.push_back(verts*(col+innerStep)+row+outerStep);
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            for (size_t i = 0; i < outerStep; i += innerStep)
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            {
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                // Make sure not to touch the top or bottom edges
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                if (row+i == 0 || row+i == verts-1-innerStep)
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                    continue;
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                indices.push_back(verts*col+row);
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                indices.push_back(verts*(col+innerStep)+row+i);
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                indices.push_back(verts*(col+innerStep)+row+i+innerStep);
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            }
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        }
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        // East
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        col = verts-1;
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        outerStep = size_t(1) << (lodDeltas[Terrain::East] + lodLevel);
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        for (size_t row = 0; row < verts-1; row += outerStep)
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        {
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            indices.push_back(verts*col+row);
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            indices.push_back(verts*col+row+outerStep);
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            // Make sure not to touch the bottom edge
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            if (row == 0)
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                indices.push_back(verts*(col-innerStep)+row+innerStep);
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            else
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                indices.push_back(verts*(col-innerStep)+row);
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            for (size_t i = 0; i < outerStep; i += innerStep)
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            {
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                // Make sure not to touch the top or bottom edges
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                if (row+i == 0 || row+i == verts-1-innerStep)
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                    continue;
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                indices.push_back(verts*col+row+outerStep);
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                indices.push_back(verts*(col-innerStep)+row+i+innerStep);
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                indices.push_back(verts*(col-innerStep)+row+i);
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            }
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        }
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    }
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    Ogre::HardwareBufferManager* mgr = Ogre::HardwareBufferManager::getSingletonPtr();
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    Ogre::HardwareIndexBufferSharedPtr buffer = mgr->createIndexBuffer(type,
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                                                                       indices.size(), Ogre::HardwareBuffer::HBU_STATIC);
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    buffer->writeData(0, buffer->getSizeInBytes(), &indices[0], true);
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    return buffer;
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}
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}
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namespace Terrain
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{
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    Ogre::HardwareVertexBufferSharedPtr BufferCache::getUVBuffer()
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    {
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        if (mUvBufferMap.find(mNumVerts) != mUvBufferMap.end())
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        {
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            return mUvBufferMap[mNumVerts];
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        }
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        int vertexCount = mNumVerts * mNumVerts;
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        std::vector<float> uvs;
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        uvs.reserve(vertexCount*2);
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        for (unsigned int col = 0; col < mNumVerts; ++col)
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        {
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            for (unsigned int row = 0; row < mNumVerts; ++row)
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            {
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                uvs.push_back(col / static_cast<float>(mNumVerts-1)); // U
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                uvs.push_back(row / static_cast<float>(mNumVerts-1)); // V
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            }
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        }
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        Ogre::HardwareBufferManager* mgr = Ogre::HardwareBufferManager::getSingletonPtr();
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        Ogre::HardwareVertexBufferSharedPtr buffer = mgr->createVertexBuffer(
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                    Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT2),
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                                                vertexCount, Ogre::HardwareBuffer::HBU_STATIC);
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        buffer->writeData(0, buffer->getSizeInBytes(), &uvs[0], true);
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        mUvBufferMap[mNumVerts] = buffer;
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        return buffer;
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    }
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    Ogre::HardwareIndexBufferSharedPtr BufferCache::getIndexBuffer(unsigned int flags)
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    {
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        unsigned int verts = mNumVerts;
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        if (mIndexBufferMap.find(flags) != mIndexBufferMap.end())
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        {
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            return mIndexBufferMap[flags];
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        }
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        Ogre::HardwareIndexBufferSharedPtr buffer;
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        if (verts*verts > (0xffffu))
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            buffer = createIndexBuffer<unsigned int>(flags, verts, Ogre::HardwareIndexBuffer::IT_32BIT);
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        else
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            buffer = createIndexBuffer<unsigned short>(flags, verts, Ogre::HardwareIndexBuffer::IT_16BIT);
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        mIndexBufferMap[flags] = buffer;
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        return buffer;
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    }
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}
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