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			44 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef COMPONENTS_ESM_DEBUGPROFILE_H
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| #define COMPONENTS_ESM_DEBUGPROFILE_H
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| 
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| #include <string>
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| 
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| #include "components/esm/defs.hpp"
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| #include "components/esm/refid.hpp"
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| 
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| namespace ESM
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| {
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|     class ESMReader;
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|     class ESMWriter;
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| 
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|     struct DebugProfile
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|     {
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|         constexpr static RecNameInts sRecordId = REC_DBGP;
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| 
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|         static constexpr std::string_view getRecordType() { return "DebugProfile"; }
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| 
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|         enum Flags
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|         {
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|             Flag_Default = 1, // add to newly opened scene subviews
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|             Flag_BypassNewGame = 2, // bypass regular game startup
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|             Flag_Global = 4 // make available from main menu (i.e. not location specific)
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|         };
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| 
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|         uint32_t mRecordFlags;
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|         RefId mId;
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| 
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|         std::string mDescription;
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| 
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|         std::string mScriptText;
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| 
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|         uint32_t mFlags;
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| 
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|         void load(ESMReader& esm, bool& isDeleted);
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|         void save(ESMWriter& esm, bool isDeleted = false) const;
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| 
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|         /// Set record to default state (does not touch the ID).
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|         void blank();
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|     };
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| }
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| 
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| #endif
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