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			204 lines
		
	
	
	
		
			7.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			204 lines
		
	
	
	
		
			7.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_CELL_H
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| #define OPENMW_ESM_CELL_H
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| 
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| #include <list>
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| #include <string>
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| #include <vector>
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| 
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| #include "components/esm/defs.hpp"
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| #include "components/esm/esmcommon.hpp"
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| #include "components/esm/refid.hpp"
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| 
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| #include <components/misc/constants.hpp>
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| 
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| #include "cellref.hpp"
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| 
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| namespace MWWorld
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| {
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|     class ESMStore;
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| }
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| 
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| namespace ESM
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| {
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|     class ESMReader;
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|     class ESMWriter;
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| 
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|     /* Moved cell reference tracking object. This mainly stores the target cell
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|             of the reference, so we can easily know where it has been moved when another
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|             plugin tries to move it independently.
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|         Unfortunately, we need to implement this here.
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|         */
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|     class MovedCellRef
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|     {
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|     public:
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|         RefNum mRefNum;
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| 
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|         // Coordinates of target exterior cell
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|         int32_t mTarget[2];
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| 
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|         // The content file format does not support moving objects to an interior cell.
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|         // The save game format does support moving to interior cells, but uses a different mechanism
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|         // (see the MovedRefTracker implementation in MWWorld::CellStore for more details).
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|     };
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| 
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|     /// Overloaded compare operator used to search inside a list of cell refs.
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|     bool operator==(const MovedCellRef& ref, const RefNum& refNum);
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|     bool operator==(const CellRef& ref, const RefNum& refNum);
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| 
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|     typedef std::list<MovedCellRef> MovedCellRefTracker;
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|     typedef std::list<std::pair<CellRef, bool>> CellRefTracker;
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| 
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|     struct CellRefTrackerPredicate
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|     {
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|         RefNum mRefNum;
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| 
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|         CellRefTrackerPredicate(const RefNum& refNum)
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|             : mRefNum(refNum)
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|         {
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|         }
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|         bool operator()(const std::pair<CellRef, bool>& refdelPair) { return refdelPair.first == mRefNum; }
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|     };
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| 
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|     /* Cells hold data about objects, creatures, statics (rocks, walls,
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|        buildings) and landscape (for exterior cells). Cells frequently
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|        also has other associated LAND and PGRD records. Combined, all this
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|        data can be huge, and we cannot load it all at startup. Instead,
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|        the strategy we use is to remember the file position of each cell
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|        (using ESMReader::getContext()) and jumping back into place
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|        whenever we need to load a given cell.
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|      */
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|     struct Cell
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|     {
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|         static const ESM::StringRefId sDefaultWorldspaceId;
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| 
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|         constexpr static RecNameInts sRecordId = REC_CELL;
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| 
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|         static constexpr int sSize = Constants::CellSizeInUnits;
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| 
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|         /// Return a string descriptor for this record type. Currently used for debugging / error logs only.
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|         static std::string_view getRecordType() { return "Cell"; }
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| 
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|         enum class GetNextRefMode
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|         {
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|             LoadAll,
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|             LoadOnlyMoved,
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|             LoadOnlyNotMoved,
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|         };
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| 
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|         enum Flags
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|         {
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|             Interior = 0x01, // Interior cell
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|             HasWater = 0x02, // Does this cell have a water surface
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|             NoSleep = 0x04, // Is it allowed to sleep here (without a bed)
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|             QuasiEx = 0x80 // Behave like exterior (Tribunal+), with
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|                            // skybox and weather
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|         };
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| 
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|         struct DATAstruct
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|         {
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|             int32_t mFlags{ 0 };
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|             int32_t mX{ 0 }, mY{ 0 };
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|         };
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| 
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|         struct AMBIstruct
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|         {
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|             Color mAmbient{ 0 }, mSunlight{ 0 }, mFog{ 0 };
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|             float mFogDensity{ 0.f };
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|         };
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| 
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|         Cell()
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|             : mName("")
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|             , mRegion(ESM::RefId())
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|             , mHasAmbi(true)
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|             , mWater(0)
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|             , mWaterInt(false)
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|             , mMapColor(0)
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|             , mRefNumCounter(0)
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|         {
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|         }
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|         ESM::RefId mId;
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|         // Interior cells are indexed by this (it's the 'id'), for exterior
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|         // cells it is optional.
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|         std::string mName;
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| 
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|         // Optional region name for exterior and quasi-exterior cells.
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|         RefId mRegion;
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| 
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|         std::vector<ESM_Context> mContextList; // File position; multiple positions for multiple plugin support
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|         DATAstruct mData;
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| 
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|         AMBIstruct mAmbi;
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|         bool mHasAmbi;
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| 
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|         float mWater; // Water level
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|         bool mWaterInt;
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|         int32_t mMapColor;
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|         // Counter for RefNums. This is only used during content file editing and has no impact on gameplay.
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|         // It prevents overwriting previous refNums, even if they were deleted.
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|         // as that would collide with refs when a content file is upgraded.
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|         int32_t mRefNumCounter;
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| 
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|         // References "leased" from another cell (i.e. a different cell
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|         //  introduced this ref, and it has been moved here by a plugin)
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|         CellRefTracker mLeasedRefs;
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|         MovedCellRefTracker mMovedRefs;
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| 
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|         void postLoad(ESMReader& esm);
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| 
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|         // This method is left in for compatibility with esmtool. Parsing moved references currently requires
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|         //  passing ESMStore, bit it does not know about this parameter, so we do it this way.
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|         void load(ESMReader& esm, bool& isDeleted, bool saveContext = true); // Load everything (except references)
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|         void loadNameAndData(ESMReader& esm, bool& isDeleted); // Load NAME and DATAstruct
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|         void loadCell(
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|             ESMReader& esm, bool saveContext = true); // Load everything, except NAME, DATAstruct and references
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| 
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|         void save(ESMWriter& esm, bool isDeleted = false) const;
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|         void saveTempMarker(ESMWriter& esm, int32_t tempCount) const;
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| 
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|         bool isExterior() const { return !(mData.mFlags & Interior); }
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| 
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|         int32_t getGridX() const { return mData.mX; }
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| 
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|         int32_t getGridY() const { return mData.mY; }
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| 
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|         bool hasWater() const { return ((mData.mFlags & HasWater) != 0) || isExterior(); }
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| 
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|         bool hasAmbient() const { return mHasAmbi; }
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| 
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|         void setHasAmbient(bool hasAmbi) { mHasAmbi = hasAmbi; }
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| 
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|         // Restore the given reader to the stored position. Will try to open
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|         // the file matching the stored file name. If you want to read from
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|         // somewhere other than the file system, you need to pre-open the
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|         // ESMReader, and the filename must match the stored filename
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|         // exactly.
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|         void restore(ESMReader& esm, size_t iCtx) const;
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| 
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|         std::string getDescription() const;
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|         ///< Return a short string describing the cell (mostly used for debugging/logging purpose)
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| 
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|         /* Get the next reference in this cell, if any. Returns false when
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|            there are no more references in the cell.
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| 
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|            All fields of the CellRef struct are overwritten. You can safely
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|            reuse one memory location without blanking it between calls.
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|         */
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|         static bool getNextRef(ESMReader& esm, CellRef& ref, bool& deleted);
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| 
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|         static bool getNextRef(ESMReader& esm, CellRef& cellRef, bool& deleted, MovedCellRef& movedCellRef, bool& moved,
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|             GetNextRefMode mode = GetNextRefMode::LoadAll);
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| 
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|         /* This fetches an MVRF record, which is used to track moved references.
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|          * Since they are comparably rare, we use a separate method for this.
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|          */
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|         static bool getNextMVRF(ESMReader& esm, MovedCellRef& mref);
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| 
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|         void blank();
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|         ///< Set record to default state (does not touch the ID/index).
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| 
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|         const ESM::RefId& updateId();
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| 
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|         static ESM::RefId generateIdForCell(bool exterior, std::string_view cellName, int x, int y);
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|     };
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| }
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| #endif
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