mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-10-31 15:26:38 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			98 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_LEVLISTS_H
 | |
| #define OPENMW_ESM_LEVLISTS_H
 | |
| 
 | |
| #include <string>
 | |
| #include <vector>
 | |
| 
 | |
| #include "components/esm/refid.hpp"
 | |
| #include <components/esm/defs.hpp>
 | |
| #include <components/esm/esmcommon.hpp>
 | |
| 
 | |
| namespace ESM
 | |
| {
 | |
| 
 | |
|     class ESMReader;
 | |
|     class ESMWriter;
 | |
| 
 | |
|     /*
 | |
|      * Levelled lists. Since these have identical layout, I only bothered
 | |
|      * to implement it once.
 | |
|      *
 | |
|      * We should later implement the ability to merge levelled lists from
 | |
|      * several files.
 | |
|      */
 | |
| 
 | |
|     struct LevelledListBase
 | |
|     {
 | |
|         int32_t mFlags;
 | |
|         unsigned char mChanceNone; // Chance that none are selected (0-100)
 | |
|         uint32_t mRecordFlags;
 | |
|         RefId mId;
 | |
| 
 | |
|         struct LevelItem
 | |
|         {
 | |
|             RefId mId;
 | |
|             uint16_t mLevel;
 | |
|         };
 | |
| 
 | |
|         std::vector<LevelItem> mList;
 | |
| 
 | |
|         void load(ESMReader& esm, NAME recName, bool& isDeleted);
 | |
|         void save(ESMWriter& esm, NAME recName, bool isDeleted) const;
 | |
| 
 | |
|         void blank();
 | |
|         ///< Set record to default state (does not touch the ID).
 | |
|     };
 | |
| 
 | |
|     template <class Base>
 | |
|     struct CustomLevelledListBase : LevelledListBase
 | |
|     {
 | |
|         void load(ESMReader& esm, bool& isDeleted) { LevelledListBase::load(esm, Base::sRecName, isDeleted); }
 | |
|         void save(ESMWriter& esm, bool isDeleted = false) const
 | |
|         {
 | |
|             LevelledListBase::save(esm, Base::sRecName, isDeleted);
 | |
|         }
 | |
|     };
 | |
| 
 | |
|     struct CreatureLevList : CustomLevelledListBase<CreatureLevList>
 | |
|     {
 | |
|         /// Record name used to read references.
 | |
|         static constexpr NAME sRecName{ "CNAM" };
 | |
|         static constexpr RecNameInts sRecordId = RecNameInts::REC_LEVC;
 | |
|         /// Return a string descriptor for this record type. Currently used for debugging / error logs only.
 | |
|         static std::string_view getRecordType() { return "CreatureLevList"; }
 | |
| 
 | |
|         enum Flags
 | |
|         {
 | |
| 
 | |
|             AllLevels = 0x01 // Calculate from all levels <= player
 | |
|                              // level, not just the closest below
 | |
|                              // player.
 | |
|         };
 | |
|     };
 | |
| 
 | |
|     struct ItemLevList : CustomLevelledListBase<ItemLevList>
 | |
|     {
 | |
|         /// Record name used to read references.
 | |
|         static constexpr NAME sRecName{ "INAM" };
 | |
|         static constexpr RecNameInts sRecordId = RecNameInts::REC_LEVI;
 | |
|         /// Return a string descriptor for this record type. Currently used for debugging / error logs only.
 | |
|         static std::string_view getRecordType() { return "ItemLevList"; }
 | |
| 
 | |
|         enum Flags
 | |
|         {
 | |
| 
 | |
|             Each = 0x01, // Select a new item each time this
 | |
|                          // list is instantiated, instead of
 | |
|                          // giving several identical items
 | |
|                          // (used when a container has more
 | |
|                          // than one instance of one levelled
 | |
|                          // list.)
 | |
|             AllLevels = 0x02 // Calculate from all levels <= player
 | |
|                              // level, not just the closest below
 | |
|                              // player.
 | |
|         };
 | |
|     };
 | |
| 
 | |
| }
 | |
| #endif
 |