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			90 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "resourcehelpers.hpp"
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#include <components/misc/stringops.hpp>
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#include <OgreResourceGroupManager.h>
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bool Misc::ResourceHelpers::changeExtensionToDds(std::string &path)
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{
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    Ogre::String::size_type pos = path.rfind('.');
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    if(pos != Ogre::String::npos && path.compare(pos, path.length() - pos, ".dds") != 0)
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    {
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        path.replace(pos, path.length(), ".dds");
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        return true;
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    }
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    return false;
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}
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std::string Misc::ResourceHelpers::correctResourcePath(const std::string &topLevelDirectory, const std::string &resPath)
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{
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    /* Bethesda at some point converted all their BSA
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     * textures from tga to dds for increased load speed, but all
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     * texture file name references were kept as .tga.
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     */
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    std::string prefix1 = topLevelDirectory + '\\';
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    std::string prefix2 = topLevelDirectory + '/';
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    std::string correctedPath = resPath;
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    Misc::StringUtils::toLower(correctedPath);
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    // Apparently, leading separators are allowed
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    while (correctedPath.size() && (correctedPath[0] == '/' || correctedPath[0] == '\\'))
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        correctedPath.erase(0, 1);
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    if(correctedPath.compare(0, prefix1.size(), prefix1.data()) != 0 &&
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       correctedPath.compare(0, prefix2.size(), prefix2.data()) != 0)
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        correctedPath = prefix1 + correctedPath;
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    std::string origExt = correctedPath;
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    // since we know all (GOTY edition or less) textures end
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    // in .dds, we change the extension
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    if (changeExtensionToDds(correctedPath))
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    {
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        // if it turns out that the above wasn't true in all cases (not for vanilla, but maybe mods)
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        // verify, and revert if false (this call succeeds quickly, but fails slowly)
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        if(!Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(correctedPath))
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        {
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            return origExt;
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        }
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    }
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    return correctedPath;
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}
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std::string Misc::ResourceHelpers::correctTexturePath(const std::string &resPath)
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{
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    static const std::string dir = "textures";
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    return correctResourcePath(dir, resPath);
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}
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std::string Misc::ResourceHelpers::correctIconPath(const std::string &resPath)
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{
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    static const std::string dir = "icons";
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    return correctResourcePath(dir, resPath);
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}
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std::string Misc::ResourceHelpers::correctBookartPath(const std::string &resPath)
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{
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    static const std::string dir = "bookart";
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    std::string image = correctResourcePath(dir, resPath);
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    return image;
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}
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std::string Misc::ResourceHelpers::correctBookartPath(const std::string &resPath, int width, int height)
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{
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    std::string image = correctBookartPath(resPath);
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    // Apparently a bug with some morrowind versions, they reference the image without the size suffix.
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    // So if the image isn't found, try appending the size.
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    if (!Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(image))
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    {
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        std::stringstream str;
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        str << image.substr(0, image.rfind('.')) << "_" << width << "_" << height << image.substr(image.rfind('.'));
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        image = Misc::ResourceHelpers::correctBookartPath(str.str());
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    }
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    return image;
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}
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