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Apparently, the SDL_WarpMouseInWindow can be very expensive (anywhere from 0.1-5ms) due to XSync() in the implementation. This was causing no-grab=1 configurations to suffer from terrible stuttering when turning the view. |
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|---|---|---|
| .. | ||
| events.hpp | ||
| imagetosurface.cpp | ||
| imagetosurface.hpp | ||
| OISCompat.hpp | ||
| sdlcursormanager.cpp | ||
| sdlcursormanager.hpp | ||
| sdlgraphicswindow.cpp | ||
| sdlgraphicswindow.hpp | ||
| sdlinputwrapper.cpp | ||
| sdlinputwrapper.hpp | ||
| sdlvideowrapper.cpp | ||
| sdlvideowrapper.hpp | ||