mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-04 00:26:39 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			169 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
			
		
		
	
	
			169 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
# WARNING: Editing this file might have no effect, as these 
 | 
						|
# settings are overwritten by your user settings file.
 | 
						|
 | 
						|
[Video]
 | 
						|
resolution x = 800
 | 
						|
resolution y = 600
 | 
						|
 | 
						|
fullscreen = false
 | 
						|
 | 
						|
# Render system
 | 
						|
# blank means default
 | 
						|
# Valid values:
 | 
						|
# OpenGL Rendering Subsystem
 | 
						|
# Direct3D9 Rendering Subsystem
 | 
						|
render system = 
 | 
						|
 | 
						|
# Valid values:
 | 
						|
# none
 | 
						|
# MSAA 2
 | 
						|
# MSAA 4
 | 
						|
# MSAA 8
 | 
						|
# MSAA 16
 | 
						|
antialiasing = none
 | 
						|
 | 
						|
vsync = false
 | 
						|
 | 
						|
# opengl render to texture mode, valid options:
 | 
						|
# PBuffer, FBO, Copy
 | 
						|
opengl rtt mode = FBO
 | 
						|
 | 
						|
gamma = 2.2
 | 
						|
 | 
						|
[GUI]
 | 
						|
# 1 is fully opaque
 | 
						|
menu transparency = 0.84
 | 
						|
 | 
						|
# 0 - instantly, 1 - max. delay
 | 
						|
tooltip delay = 0
 | 
						|
 | 
						|
subtitles = false
 | 
						|
 | 
						|
[General]
 | 
						|
# Camera field of view
 | 
						|
field of view = 55
 | 
						|
 | 
						|
# Texture filtering mode. valid values:
 | 
						|
# none
 | 
						|
# anisotropic
 | 
						|
# bilinear
 | 
						|
# trilinear
 | 
						|
texture filtering = anisotropic
 | 
						|
 | 
						|
# Has no effect when texture filtering is not anisotropic
 | 
						|
anisotropy = 4
 | 
						|
 | 
						|
# Number of texture mipmaps to generate
 | 
						|
num mipmaps = 5
 | 
						|
 | 
						|
shader mode =
 | 
						|
 | 
						|
[Shadows]
 | 
						|
# Shadows are only supported when object shaders are on!
 | 
						|
enabled = false
 | 
						|
 | 
						|
# Split the shadow maps, allows for a larger shadow distance
 | 
						|
# Warning: enabling this will cause some terrain textures to disappear due to
 | 
						|
# hitting the texture unit limit of the terrain material
 | 
						|
split = false
 | 
						|
 | 
						|
# Increasing shadow distance will lower the shadow quality.
 | 
						|
# Uses "shadow distance" or "split shadow distance" depending on "split" setting.
 | 
						|
shadow distance = 1300
 | 
						|
# This one shouldn't be too low, otherwise you'll see artifacts. Use at least 2x max viewing distance.
 | 
						|
split shadow distance = 14000
 | 
						|
 | 
						|
# Size of the shadow textures, higher means higher quality
 | 
						|
texture size = 1024
 | 
						|
 | 
						|
# Turn on/off various shadow casters
 | 
						|
actor shadows = true
 | 
						|
misc shadows = true
 | 
						|
statics shadows = true
 | 
						|
 | 
						|
# Fraction of the total shadow distance after which the shadow starts to fade out
 | 
						|
fade start = 0.8
 | 
						|
 | 
						|
debug = false
 | 
						|
 | 
						|
[HUD]
 | 
						|
# FPS counter
 | 
						|
# 0: not visible
 | 
						|
# 1: basic FPS display
 | 
						|
# 2: advanced FPS display (batches, triangles)
 | 
						|
fps = 0
 | 
						|
 | 
						|
crosshair = true
 | 
						|
 | 
						|
[Objects]
 | 
						|
shaders = true
 | 
						|
 | 
						|
# Max. number of lights that affect objects. Setting to 1 will only reflect sunlight
 | 
						|
# Note: has no effect when shaders are turned off
 | 
						|
num lights = 8
 | 
						|
 | 
						|
# Use static geometry for static objects. Improves rendering speed.
 | 
						|
use static geometry = true
 | 
						|
 | 
						|
[Viewing distance]
 | 
						|
# Limit the rendering distance of small objects
 | 
						|
limit small object distance = false
 | 
						|
 | 
						|
# Size below which an object is considered as small
 | 
						|
small object size = 250
 | 
						|
 | 
						|
# Rendering distance for small objects
 | 
						|
small object distance = 3500
 | 
						|
 | 
						|
# Max viewing distance at clear weather conditions
 | 
						|
max viewing distance = 5600
 | 
						|
 | 
						|
# Distance at which fog starts (proportional to viewing distance)
 | 
						|
fog start factor = 0.5
 | 
						|
 | 
						|
# Distance at which fog ends (proportional to viewing distance)
 | 
						|
fog end factor = 1.0
 | 
						|
 | 
						|
[Terrain]
 | 
						|
# Max. number of lights that affect the terrain. Setting to 1 will only reflect sunlight
 | 
						|
num lights = 8
 | 
						|
 | 
						|
[Water]
 | 
						|
# Enable this to get fancy-looking water with reflections and refractions
 | 
						|
# Only available if object shaders are on
 | 
						|
# All the settings below have no effect if this is false
 | 
						|
shader = true
 | 
						|
 | 
						|
rtt size = 512
 | 
						|
reflect terrain = true
 | 
						|
reflect statics = false
 | 
						|
reflect small statics = false
 | 
						|
reflect actors = false
 | 
						|
reflect misc = false
 | 
						|
 | 
						|
# Enable underwater effect. It is not resource intensive, so only disable it if you have problems.
 | 
						|
underwater effect = true
 | 
						|
 | 
						|
[Sound]
 | 
						|
# Device name. Blank means default
 | 
						|
device =
 | 
						|
 | 
						|
# Volumes. master volume affects all other volumes.
 | 
						|
master volume = 1.0
 | 
						|
sfx volume = 1.0
 | 
						|
music volume = 0.4
 | 
						|
footsteps volume = 0.6
 | 
						|
voice volume = 1.0
 | 
						|
 | 
						|
 | 
						|
[Input]
 | 
						|
 | 
						|
invert y axis = false
 | 
						|
 | 
						|
camera sensitivity = 1.0
 | 
						|
 | 
						|
ui sensitivity = 1.0
 | 
						|
 | 
						|
camera y multiplier = 1.0
 | 
						|
 | 
						|
ui y multiplier = 1.0
 |