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The VBO used by the source geometry's arrays may be unintentionally shared with other RigGeometries. The vertices and normals are the only attributes that are modified at all, so using a dedicated VBO for these should improve performance further. |
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| .. | ||
| attach.cpp | ||
| attach.hpp | ||
| clone.cpp | ||
| clone.hpp | ||
| controller.cpp | ||
| controller.hpp | ||
| lightcontroller.cpp | ||
| lightcontroller.hpp | ||
| lightmanager.cpp | ||
| lightmanager.hpp | ||
| lightutil.cpp | ||
| lightutil.hpp | ||
| positionattitudetransform.cpp | ||
| positionattitudetransform.hpp | ||
| riggeometry.cpp | ||
| riggeometry.hpp | ||
| skeleton.cpp | ||
| skeleton.hpp | ||
| statesetupdater.cpp | ||
| statesetupdater.hpp | ||
| unrefqueue.cpp | ||
| unrefqueue.hpp | ||
| util.cpp | ||
| util.hpp | ||
| visitor.cpp | ||
| visitor.hpp | ||
| workqueue.cpp | ||
| workqueue.hpp | ||