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openmw/components/sceneutil
Andrei Kortunov 03b71d3c30 Improve switchable nodes handling by optimizer 6 years ago
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actorutil.cpp Move common stuff to scene util, fix errors with 1st person meshes 6 years ago
actorutil.hpp Move common stuff to scene util, fix errors with 1st person meshes 6 years ago
agentpath.cpp Add command and settings option to enable actors paths render 6 years ago
agentpath.hpp Add command and settings option to enable actors paths render 6 years ago
attach.cpp Use new logging system for components 6 years ago
attach.hpp Speed up finding of attachment node by using the cached nodeMap 8 years ago
clone.cpp Replace all NULLs to nullptr 6 years ago
clone.hpp Add SceneManager and clone utility 10 years ago
controller.cpp Replace all NULLs to nullptr 6 years ago
controller.hpp Add virtual destructors 7 years ago
detourdebugdraw.cpp Add command and settings option to enable actors paths render 6 years ago
detourdebugdraw.hpp Add command and settings option to enable actors paths render 6 years ago
lightcontroller.cpp Fix light flicker amplitude calculation 6 years ago
lightcontroller.hpp Pass a Vec4f by reference 9 years ago
lightmanager.cpp Replace all NULLs to nullptr 6 years ago
lightmanager.hpp Replace all NULLs to nullptr 6 years ago
lightutil.cpp Replace all NULLs to nullptr 6 years ago
lightutil.hpp Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 8 years ago
morphgeometry.cpp Fix animation bug with VAOs 6 years ago
morphgeometry.hpp Add an empty compileGLObjects implementation to Rig/MorphGeometry to avoid unnecessary creation of display list done by osg 7 years ago
navmesh.cpp Add command to enable NavMesh render 6 years ago
navmesh.hpp Add command to enable NavMesh render 6 years ago
optimizer.cpp Improve switchable nodes handling by optimizer 6 years ago
optimizer.hpp Improve switchable nodes handling by optimizer 6 years ago
pathgridutil.cpp Changes to color scheme, slight change to drag indicator, 9 years ago
pathgridutil.hpp Drag indicator. 9 years ago
positionattitudetransform.cpp Use a single-precision PositionAttitudeTransform in speed critical places 9 years ago
positionattitudetransform.hpp Use a single-precision PositionAttitudeTransform in speed critical places 9 years ago
riggeometry.cpp RigGeometry optimization: optimize geometry optimization 6 years ago
riggeometry.hpp RigGeometry optimization: optimize geometry optimization 6 years ago
serialize.cpp Add custom version of MorphGeometry replacing osgAnimation 7 years ago
serialize.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 8 years ago
skeleton.cpp Replace all NULLs to nullptr 6 years ago
skeleton.hpp Don't update off-screen animations 7 years ago
statesetupdater.cpp Replace all NULLs to nullptr 6 years ago
statesetupdater.hpp StateSetUpdater: use the frameNumber 9 years ago
unrefqueue.cpp Remove commented lines in UnrefWorkItem::doWork 6 years ago
unrefqueue.hpp Fix error: member access into incomplete type 'SceneUtil::UnrefWorkItem' 6 years ago
util.cpp Add command to enable NavMesh render 6 years ago
util.hpp Add command to enable NavMesh render 6 years ago
visitor.cpp Replace all NULLs to nullptr 6 years ago
visitor.hpp Replace all NULLs to nullptr 6 years ago
waterutil.cpp Move water mesh + simple state generation to components library. 9 years ago
waterutil.hpp Move water mesh + simple state generation to components library. 9 years ago
workqueue.cpp Replace all NULLs to nullptr 6 years ago
workqueue.hpp Replace volatile bools with std::atomic<bool> 6 years ago
writescene.cpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 8 years ago
writescene.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 8 years ago